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Start building macros for scripts
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@@ -981,6 +981,7 @@ void sub_0807E674(Entity* unk1, ScriptExecutionContext* unk2) {
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ClearRoomFlag(unk2->unk_00.raw[1]);
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}
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// set unk2->unk_10 to meta
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void sub_0807E680(Entity* unk1, ScriptExecutionContext* unk2) {
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unk2->unk_10 = GetNextScriptCommandHalfwordAfterCommandMetadata(unk2->unk_00.raw);
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}
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@@ -1293,6 +1294,7 @@ void sub_0807EBB0(Entity* unk1, ScriptExecutionContext* unk2) {
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unk1->animationState = unk1->direction / 4;
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}
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// set nonPlanarMovement
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void sub_0807EBC0(Entity* unk1, ScriptExecutionContext* unk2) {
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unk1->nonPlanarMovement = unk2->unk_00.raw[1];
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}
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