mirror of
https://github.com/zeldaret/tmc
synced 2026-06-05 11:18:43 -04:00
Decompile the rest of playerItemBottle (renamed from sword spin)
This commit is contained in:
+1
-1
@@ -234,7 +234,7 @@ u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
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break;
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}
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if (ptr4 != 0) {
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if ((r1 = gSave.stats.unkB) == 0) {
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if ((r1 = gSave.stats.picolyteType) == 0) {
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// nop
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ptr3 = &gDroptableModifiers[DROPTABLE_NONE];
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} else {
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+5
-5
@@ -312,12 +312,12 @@ void HandlePlayerLife(Entity* this) {
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SoundReq(SFX_ICE_BLOCK_MELT);
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}
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if (gSave.stats.unkB == 0) {
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gSave.stats.unkTimer = 0;
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} else if ((gSave.stats.unkTimer == 0) || (--gSave.stats.unkTimer == 0)) {
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gSave.stats.unkB = 0;
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if (gSave.stats.picolyteType == 0) {
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gSave.stats.picolyteTimer = 0;
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} else if ((gSave.stats.picolyteTimer == 0) || (--gSave.stats.picolyteTimer == 0)) {
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gSave.stats.picolyteType = 0;
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SoundReq(SFX_140);
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} else if ((gSave.stats.unkTimer & 0xf) == 0) {
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} else if ((gSave.stats.picolyteTimer & 0xf) == 0) {
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CreateSparkle(this);
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}
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@@ -23,7 +23,7 @@ void MinishEzlo(Entity* this) {
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}
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if ((this->frameSpriteSettings & 0x20) != 0) {
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this->frameSpriteSettings &= 0xdf;
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EnqueueSFX(SFX_220);
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EnqueueSFX(SFX_PICOLYTE);
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}
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}
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+2
-2
@@ -15,7 +15,7 @@ PlayerItemFunc PlayerItemGustJar;
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PlayerItemFunc PlayerItemPacciCane;
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PlayerItemFunc PlayerItemC;
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PlayerItemFunc PlayerItemCellOverwriteSet;
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PlayerItemFunc PlayerItemSwordSpin;
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PlayerItemFunc PlayerItemBottle;
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PlayerItemFunc PlayerItemSwordBeam;
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PlayerItemFunc PlayerItem10;
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PlayerItemFunc PlayerItem11;
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@@ -52,7 +52,7 @@ PlayerItemFunc* const gPlayerItemFunctions[] = {
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DeleteEntity,
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PlayerItemC,
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PlayerItemCellOverwriteSet,
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PlayerItemSwordSpin,
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PlayerItemBottle,
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PlayerItemSwordBeam,
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PlayerItem10,
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PlayerItem11,
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@@ -0,0 +1,285 @@
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#include "entity.h"
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#include "save.h"
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#include "sound.h"
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#include "functions.h"
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#include "object.h"
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#include "item.h"
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void PlayerItemBottle_UseEmptyBottle(Entity*);
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void PlayerItemBottle_Action1(Entity*);
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void sub_0801BDE8(Entity*, Entity*);
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void PlayerItemBottle_UseEmptyBottle2(Entity*);
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void PlayerItemBottle_UsePotionOrPicolyte(Entity*);
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void PlayerItemBottle_UseOther(Entity*);
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void PlayerItemBottle_Init(Entity*);
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extern u32 SetBottleContents(u32 itemID, u32 bottleIndex);
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extern bool32 AllocMutableHitbox(Entity*);
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extern void sub_0801B9F0(Entity* this);
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void PlayerItemBottle(Entity* this) {
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static void (*const PlayerItemBottle_Actions[])(Entity*) = {
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PlayerItemBottle_Init,
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PlayerItemBottle_Action1,
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};
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PlayerItemBottle_Actions[this->action](this);
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}
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void PlayerItemBottle_Init(Entity* this) {
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u32 bottleType;
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if (this->field_0x68.HALF.LO == ITEM_QST_DOGFOOD) {
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bottleType = ITEM_QST_DOGFOOD;
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} else {
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u32 tmp = this->field_0x68.HALF.LO;
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bottleType = gSave.saved_status.field_0x24[tmp - 6];
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}
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this->field_0x6e.HALF.HI = bottleType;
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switch (bottleType) {
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case ITEM_BOTTLE_EMPTY:
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if (AllocMutableHitbox(this) == 0) {
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return;
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}
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COLLISION_ON(this);
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this->field_0x3c = (gPlayerEntity.field_0x3c + 1) | 0x20;
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this->flags2 = gPlayerEntity.flags2;
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this->hurtType = 0x1f;
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this->type = 1;
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this->type2 = ITEM_BOTTLE_EMPTY;
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this->actionDelay = 0x52;
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this->field_0xf = 0x1b;
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sub_0801766C(this);
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SoundReq(SFX_1DC);
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break;
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case ITEM_BOTTLE_BUTTER:
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case ITEM_BOTTLE_MILK:
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case ITEM_BOTTLE_HALF_MILK:
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case ITEM_BOTTLE_RED_POTION:
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case ITEM_BOTTLE_BLUE_POTION:
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case ITEM_BOTTLE_PICOLYTE_RED:
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case ITEM_BOTTLE_PICOLYTE_ORANGE:
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case ITEM_BOTTLE_PICOLYTE_YELLOW:
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case ITEM_BOTTLE_PICOLYTE_GREEN:
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case ITEM_BOTTLE_PICOLYTE_BLUE:
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case ITEM_BOTTLE_PICOLYTE_WHITE:
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this->actionDelay = 0xd5;
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this->field_0xf = 0x3c;
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break;
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case BOTTLE_CHARM_NAYRU:
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case BOTTLE_CHARM_FARORE:
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case BOTTLE_CHARM_DIN:
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default:
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this->actionDelay = 0x37;
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this->field_0xf = 0;
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}
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this->action = 1;
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this->frameIndex = 0xff;
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gPlayerState.item = this;
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LoadSwapGFX(this, 1, 3);
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PlayerItemBottle_Action1(this);
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}
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void PlayerItemBottle_Action1(Entity* this) {
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int iVar1;
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if (gPlayerState.item != this) {
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if ((this->type == 1) && (this->type2 != ITEM_BOTTLE_EMPTY)) {
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iVar1 = this->field_0x68.HALF.LO - 0x1c;
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SetBottleContents(this->type2, iVar1);
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#if defined(EU) || defined(JP) || defined(DEMO_JP)
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CreateItemEntity(this->type2, iVar1, 5);
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#else
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sub_080A7C18(this->type2, iVar1, 5);
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#endif
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SoundReq(SFX_109);
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}
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DeleteThisEntity();
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}
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sub_0801BDE8(this, &gPlayerEntity);
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switch (this->field_0x6e.HALF.HI) {
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case ITEM_BOTTLE_EMPTY:
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PlayerItemBottle_UseEmptyBottle2(this);
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break;
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case ITEM_BOTTLE_BUTTER:
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case ITEM_BOTTLE_MILK:
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case ITEM_BOTTLE_HALF_MILK:
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case ITEM_BOTTLE_RED_POTION:
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case ITEM_BOTTLE_BLUE_POTION:
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case ITEM_BOTTLE_PICOLYTE_RED:
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case ITEM_BOTTLE_PICOLYTE_ORANGE:
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case ITEM_BOTTLE_PICOLYTE_YELLOW:
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case ITEM_BOTTLE_PICOLYTE_GREEN:
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case ITEM_BOTTLE_PICOLYTE_BLUE:
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case ITEM_BOTTLE_PICOLYTE_WHITE:
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if (gPlayerEntity.frame == 1) {
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gPlayerEntity.frame = 0;
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PlayerItemBottle_UsePotionOrPicolyte(this);
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}
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break;
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case BOTTLE_CHARM_NAYRU:
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case BOTTLE_CHARM_FARORE:
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case BOTTLE_CHARM_DIN:
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default:
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PlayerItemBottle_UseOther(this);
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}
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}
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void PlayerItemBottle_UseEmptyBottle2(Entity* this) {
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PlayerItemBottle_UseEmptyBottle(this);
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}
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void PlayerItemBottle_UsePotionOrPicolyte(Entity* this) {
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u32 health;
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u32 bottleType;
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bottleType = ITEM_BOTTLE_EMPTY;
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health = 0;
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switch (this->field_0x6e.HALF.HI) {
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case ITEM_BOTTLE_MILK:
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bottleType = ITEM_BOTTLE_HALF_MILK;
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case ITEM_BOTTLE_HALF_MILK:
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health = 40;
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break;
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case ITEM_BOTTLE_BLUE_POTION:
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health = 80;
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break;
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case ITEM_BOTTLE_BUTTER:
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case ITEM_BOTTLE_RED_POTION:
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health = 160;
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break;
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case ITEM_BOTTLE_PICOLYTE_RED:
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case ITEM_BOTTLE_PICOLYTE_ORANGE:
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case ITEM_BOTTLE_PICOLYTE_YELLOW:
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case ITEM_BOTTLE_PICOLYTE_GREEN:
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case ITEM_BOTTLE_PICOLYTE_BLUE:
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case ITEM_BOTTLE_PICOLYTE_WHITE:
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gSave.stats.picolyteType = this->field_0x6e.HALF.HI;
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gSave.stats.picolyteTimer = 900;
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SoundReq(SFX_PICOLYTE);
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break;
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}
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ModHealth(health);
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SetBottleContents(bottleType, this->field_0x68.HALF.LO - 0x1c);
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}
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void PlayerItemBottle_UseOther(Entity* this) {
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if (gPlayerEntity.frame == 1) {
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if (this->field_0x6e.HALF.HI != 0x36) {
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SetBottleContents(ITEM_BOTTLE_EMPTY, this->field_0x68.HALF.LO - 0x1c);
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}
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switch (this->field_0x6e.HALF.HI) {
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case ITEM_BOTTLE_WATER:
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CreateObjectWithParent(this, OBJECT_68, 0, 0);
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break;
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case ITEM_BOTTLE_MINERAL_WATER:
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CreateObjectWithParent(this, OBJECT_68, 1, 1);
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break;
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case ITEM_BOTTLE_FAIRY:
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CreateObjectWithParent(this, OBJECT_68, 2, 2);
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ModHealth(0x20);
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break;
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case BOTTLE_CHARM_NAYRU:
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case BOTTLE_CHARM_FARORE:
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case BOTTLE_CHARM_DIN:
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gSave.stats.charm = this->field_0x6e.HALF.HI;
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gSave.stats.charmTimer = 3600;
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SoundReq(SFX_ELEMENT_CHARGE);
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}
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}
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if (gPlayerEntity.frame == 2) {
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switch (this->field_0x6e.HALF.HI) {
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case ITEM_BOTTLE_WATER:
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CreateObjectWithParent(this, OBJECT_68, 0, 0);
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break;
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case ITEM_BOTTLE_MINERAL_WATER:
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CreateObjectWithParent(this, OBJECT_68, 1, 1);
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break;
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}
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}
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if (gPlayerEntity.frame == 3) {
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switch (this->field_0x6e.HALF.HI) {
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case ITEM_BOTTLE_WATER:
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CreateObjectWithParent(this, OBJECT_68, 0, 0);
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break;
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case ITEM_BOTTLE_MINERAL_WATER:
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CreateObjectWithParent(this, OBJECT_68, 1, 0);
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break;
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}
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}
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}
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void sub_0801BDE8(Entity* this, Entity* ent2) {
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u32 uVar1;
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u32 flipX;
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u32 animationState;
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uVar1 = (ent2->frameIndex - this->actionDelay) + this->field_0xf;
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if (uVar1 != this->frameIndex) {
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this->frameIndex = uVar1;
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sub_080042D0(this, this->frameIndex, (u16)this->spriteIndex);
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}
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flipX = ent2->spriteSettings.flipX;
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animationState = (ent2->animationState >> 1);
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this->spriteSettings.flipX = flipX ^ (animationState & 1);
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sub_08078E84(this, &gPlayerEntity);
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}
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void PlayerItemBottle_UseEmptyBottle(Entity* this) {
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static const s8 gUnk_080B7878[] = {
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0, -16, 16, -16, 16, 0, 16, 16, 0, 16, -16, 16, -16, 0, -16, -16, 0, 0,
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};
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static const u8 bottleHitboxParameters[] = {
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16, -4, 5, 5, 12, 0, 9, 9, 8, 0, 9, 9, 4, 8, 9, 9, -6, 12, 9, 9, -12, 2, 9, 9, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -8, 5, 5, -4, -8, 9, 9, -8, -8,
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9, 9, -12, -4, 9, 9, -16, 0, 9, 9, -6, 2, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, -12, -6, 5, 5, -8, -12, 9, 9, -4, -16, 9, 9, 4, -16, 9, 9, 8, -16, 9, 9,
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16, -12, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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int iVar2;
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Hitbox* pHVar5;
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const u8* ptr;
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const s8* ptr2;
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switch (this->bitfield & 0x7f) {
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default:
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this->bitfield = 0;
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break;
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case 0x49:
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this->type2 = ITEM_BOTTLE_FAIRY;
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sub_0801B9F0(this);
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break;
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case 0x4d:
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this->type2 = ITEM_BOTTLE_MINERAL_WATER;
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sub_0801B9F0(this);
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break;
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}
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ptr = &bottleHitboxParameters[(this->frameIndex - 0x1b) * 4];
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if (this->spriteSettings.flipX != 0) {
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pHVar5 = this->hitbox;
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pHVar5->offset_x = -ptr[0];
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} else {
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pHVar5 = this->hitbox;
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pHVar5->offset_x = ptr[0];
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}
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this->hitbox->offset_y = ptr[1];
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this->hitbox->width = ptr[2];
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this->hitbox->height = ptr[3];
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if ((gPlayerEntity.frame & 0xf) != 0) {
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if (this->type2 == ITEM_BOTTLE_EMPTY) {
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ptr2 = &gUnk_080B7878[((gPlayerEntity.frame & 0xf) - 1) * 2];
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iVar2 = ptr2[0];
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if (this->spriteSettings.flipX != 0) {
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iVar2 = -iVar2;
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}
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if (sub_080002B4(this, iVar2, (s8)ptr2[1]) == 0x10) {
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this->type2 = ITEM_BOTTLE_WATER;
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}
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}
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}
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if (this->type2 != ITEM_BOTTLE_EMPTY) {
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COLLISION_OFF(&gPlayerEntity);
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}
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}
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@@ -1,25 +0,0 @@
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#include "entity.h"
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extern void (*const gUnk_080B7870[])(Entity*);
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void sub_0801BE38(Entity*);
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void PlayerItemSwordSpin(Entity* this) {
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gUnk_080B7870[this->action](this);
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}
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ASM_FUNC("asm/non_matching/playerItemSwordSpin/sub_0801BA18.inc", void sub_0801BA18(Entity* this))
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ASM_FUNC("asm/non_matching/playerItemSwordSpin/sub_0801BB2C.inc", void sub_0801BB2C(Entity* this))
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void sub_0801BC0C(Entity* this) {
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sub_0801BE38(this);
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}
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ASM_FUNC("asm/non_matching/playerItemSwordSpin/sub_0801BC14.inc", void sub_0801BC14(Entity* this))
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ASM_FUNC("asm/non_matching/playerItemSwordSpin/sub_0801BCB4.inc", void sub_0801BCB4(Entity* this))
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ASM_FUNC("asm/non_matching/playerItemSwordSpin/sub_0801BDE8.inc", void sub_0801BDE8(Entity* this))
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ASM_FUNC("asm/non_matching/playerItemSwordSpin/sub_0801BE38.inc", void sub_0801BE38(Entity* this))
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+2
-2
@@ -2130,8 +2130,8 @@ void sub_0807FBD4(Entity* entity, ScriptExecutionContext* context) {
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void sub_0807FBFC(Entity* entity, ScriptExecutionContext* context) {
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gSave.stats.charm = 0;
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gSave.stats.charmTimer = 0;
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gSave.stats.unkB = 0;
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gSave.stats.unkTimer = 0;
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gSave.stats.picolyteType = 0;
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gSave.stats.picolyteTimer = 0;
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gSave.stats.effect = 0;
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gSave.stats.effectTimer = 0;
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}
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+1
-1
@@ -1370,6 +1370,6 @@ const Song gSongTable[] = {
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[SFX_21D] = { &sfx21D, MUSIC_PLAYER_1B, MUSIC_PLAYER_1B },
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[SFX_21E] = { &sfx21E, MUSIC_PLAYER_1A, MUSIC_PLAYER_1A },
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[SFX_21F] = { &sfx21F, MUSIC_PLAYER_19, MUSIC_PLAYER_19 },
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[SFX_220] = { &sfx220, MUSIC_PLAYER_18, MUSIC_PLAYER_18 },
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[SFX_PICOLYTE] = { &sfx220, MUSIC_PLAYER_18, MUSIC_PLAYER_18 },
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[SFX_221] = { &sfx221, MUSIC_PLAYER_17, MUSIC_PLAYER_17 },
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};
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Reference in New Issue
Block a user