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Decompile the rest of playerItemBottle (renamed from sword spin)
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@@ -23,7 +23,7 @@ void MinishEzlo(Entity* this) {
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}
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if ((this->frameSpriteSettings & 0x20) != 0) {
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this->frameSpriteSettings &= 0xdf;
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EnqueueSFX(SFX_220);
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EnqueueSFX(SFX_PICOLYTE);
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}
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}
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