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Decompile the rest of playerItemBottle (renamed from sword spin)
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+2
-2
@@ -2130,8 +2130,8 @@ void sub_0807FBD4(Entity* entity, ScriptExecutionContext* context) {
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void sub_0807FBFC(Entity* entity, ScriptExecutionContext* context) {
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gSave.stats.charm = 0;
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gSave.stats.charmTimer = 0;
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gSave.stats.unkB = 0;
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gSave.stats.unkTimer = 0;
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gSave.stats.picolyteType = 0;
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gSave.stats.picolyteTimer = 0;
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gSave.stats.effect = 0;
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gSave.stats.effectTimer = 0;
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}
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