mirror of
https://github.com/zeldaret/tmc
synced 2026-08-04 01:03:49 -04:00
naming
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+1
-1
@@ -28,7 +28,7 @@ typedef struct {
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u16 localFlagOffset;
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u8 filler[4];
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u16 lightLevel;
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u8 unk_0b;
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u8 lightType;
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u8 unk_0c_0 : 1;
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u8 unk_0c_1 : 3;
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u8 unk_0c_4 : 4;
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@@ -211,7 +211,7 @@ extern u32 sub_0807953C(void);
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extern void sub_08079BD8(Entity*);
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extern u32 sub_08079D48();
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extern void sub_08079D84(void);
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extern bool32 sub_08079F8C(void);
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extern bool32 PlayerCanBeMoved(void);
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extern u32 sub_08079FC4(u32);
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extern void sub_0807A050(void);
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extern void sub_0807A5B8(u32);
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@@ -243,7 +243,7 @@ extern void sub_080A1ED0(u32, u32, u32);
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extern Entity* sub_080A2A3C(Entity*, u32, u32, u32);
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extern Entity* sub_080A2AD4(Entity*);
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extern void sub_080A2AF4(Entity*, s32, s32);
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extern void sub_080A2CC0(Entity*, u16**, u16*);
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extern void UpdateRailMovement(Entity*, u16**, u16*);
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extern void sub_080A57F4(void);
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extern void sub_080A71C4(u32, u32, u32, u32);
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extern void InitItemGetSequence(u32, u32, u32);
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@@ -261,7 +261,7 @@ void sub_08052EA0(void);
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void sub_08053250(void);
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void sub_080533CC(void);
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void sub_08053494(void);
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void StartDarkNutTimer(void);
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void sub_080534AC(void);
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void InitBiggoronTimer(void);
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@@ -36,7 +36,7 @@ Entity* CreateNPC(u32 subtype, u32 form, u32 parameter);
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u32 UpdateFuseInteraction(Entity*);
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void NPCInit(Entity* ent);
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void sub_0806F0A4(void);
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void CollideFollowers(void);
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// TODO move?
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void sub_08078784(Entity* ent, u32 arg1);
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@@ -19,7 +19,7 @@ extern void sub_080787B4(Entity*);
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extern void sub_0808C650(Entity*, u32);
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extern u32 sub_0808C67C(void);
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extern void sub_0808C688(void);
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extern void sub_080A2BE4(Entity*, bool32);
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extern void SyncPlayerToPlatform(Entity*, bool32);
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void CreateDust(Entity* parent);
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void CreateDustAt(s32, s32, u32);
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@@ -20,7 +20,7 @@ enum PlayerActions {
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PLAYER_EMPTYBOTTLE,
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PLAYER_FROZEN,
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PLAYER_0807204C,
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PLAYER_080720DC,
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PLAYER_ROOM_EXIT,
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PLAYER_PULL,
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PLAYER_LAVA,
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PLAYER_WARP,
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@@ -33,7 +33,7 @@ enum PlayerActions {
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PLAYER_080728AC,
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PLAYER_INHOLE,
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PLAYER_08072C9C,
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PLAYER_08074C44,
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PLAYER_SLEEP,
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PLAYER_CLIMB,
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PLAYER_USEENTRANCE,
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PLAYER_PARACHUTE,
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@@ -77,7 +77,7 @@ enum PlayerSpawnType {
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PL_SPAWN_DROP,
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PL_SPAWN_WALKING,
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PL_SPAWN_STEP_IN,
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PL_SPAWN_SPECIAL,
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PL_SPAWN_SLEEPING,
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PL_SPAWN_DROP_MINISH,
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PL_SPAWN_STAIRS_ASCEND,
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PL_SPAWN_STAIRS_DESCEND,
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