mirror of
https://github.com/zeldaret/tmc
synced 2026-07-31 00:05:00 -04:00
label a bunch of stuff
This commit is contained in:
+3
-3
@@ -10,7 +10,7 @@
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extern void sub_0807DD50(Entity *);
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extern void sub_0807DD94(Entity *,u32);
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extern void sub_08004488(u32);
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extern void EnqueSFX(u32);
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extern void sub_08080964(u32,u32);
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@@ -25,11 +25,11 @@ void Carlov(Entity *this)
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}
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if ((this->frames.all & 0x10) != 0) {
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this->frames.all = this->frames.all & 0xef;
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sub_08004488(0x104);
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EnqueSFX(0x104);
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sub_08080964(0x10,0);
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}
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if ((this->frames.all & 0x20) != 0) {
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this->frames.all = this->frames.all & 0xdf;
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sub_08004488(0x7c);
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EnqueSFX(0x7c);
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}
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}
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+1
-1
@@ -94,7 +94,7 @@ void sub_08069068(Entity* ent) {
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InitAnimationForceUpdate(ent, ent->animationState + 4);
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}
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sub_080AEF88(ent);
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ProcessMovement(ent);
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UpdateAnimationSingleFrame(ent);
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{
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+2
-2
@@ -12,7 +12,7 @@ extern void sub_0806F118(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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extern u32 sub_080040A8(Entity*);
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extern void sub_08004488(u32);
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extern void EnqueSFX(u32);
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extern u32 sub_0801E99C(Entity*);
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extern void sub_08078784(Entity*, u32);
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extern void sub_0807000C(Entity*);
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@@ -99,7 +99,7 @@ void sub_08068780(Entity* this) {
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if (sub_080040A8(this) == 0) {
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PlaySFX(gUnk_0811153E[(s32)Random() % 3]);
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} else {
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sub_08004488(gUnk_08111538[(s32)Random() % 3]);
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EnqueSFX(gUnk_08111538[(s32)Random() % 3]);
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}
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ent = CreateFx(this, 0x3d, 0x20);
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if (ent != NULL) {
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+2
-2
@@ -27,7 +27,7 @@ extern u32 GetFacingDirection(Entity*, Entity*);
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extern void sub_080606D8(Entity*);
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extern void sub_0807DD94(Entity*, u32);
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extern void sub_080788E0(Entity*);
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extern void sub_08004488(u32);
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extern void EnqueSFX(u32);
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extern void sub_080606C0(Entity*);
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extern void sub_0800451C(Entity*);
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extern void sub_08078784(Entity*, u32);
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@@ -178,7 +178,7 @@ void sub_08060528(Entity *this)
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this->field_0x20 = 0x20000;
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this->field_0x6c.HALF.HI = 1;
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sub_080788E0(this);
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sub_08004488(0x7c);
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EnqueSFX(0x7c);
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}
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else {
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this->field_0x6a.HWORD -= 1;
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@@ -222,7 +222,7 @@ void sub_08061E90(Entity* this, Entity* arg1) {
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if (animIndex != this->animIndex) {
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InitializeAnimation(this, animIndex);
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}
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sub_080AEF88(this);
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ProcessMovement(this);
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iVar4 = this->x.HALF.HI - *(s16*)&this->field_0x6a.HWORD;
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if (0x10 < iVar4) {
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this->x.HALF.HI = this->field_0x6a.HWORD + 0x10;
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