label a bunch of stuff

This commit is contained in:
Behemoth
2020-09-01 00:57:40 +02:00
parent cc5bb0133b
commit 662e221f89
142 changed files with 670 additions and 658 deletions
+4 -4
View File
@@ -6,7 +6,7 @@
extern u32* GetLayerByIndex(u32);
extern void sub_08085394(Entity*);
extern void sub_0808543C(Entity*);
extern void sub_08004488(u32);
extern void EnqueSFX(u32);
extern u32 sub_080854A8(Entity*);
extern void SetTile(u32, u32, u32);
@@ -54,7 +54,7 @@ void sub_08085264(Entity* this) {
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_0808543C(this);
sub_08004488(0x151);
EnqueSFX(0x151);
}
}
@@ -66,7 +66,7 @@ void sub_080852B4(Entity* this) {
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_08085394(this);
sub_08004488(0x151);
EnqueSFX(0x151);
}
}
@@ -96,7 +96,7 @@ void sub_08085308(Entity* this) {
this->animationState = (this->animationState + *(u8*)&this->field_0x7c) & 3;
InitializeAnimation(this, this->animationState);
sub_0808543C(this);
sub_08004488(0x151);
EnqueSFX(0x151);
}
}
}