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@@ -70,7 +70,7 @@ void ArrowProjectile_Action2(Entity* this) {
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if (this->collisions != COL_NONE) {
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this->action = 3;
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COLLISION_OFF(this);
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this->timer = 0x20;
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this->timer = 32;
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InitializeAnimation(this, this->animIndex + 2);
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EnqueueSFX(SFX_18A);
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LinearMoveUpdate(this);
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