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https://github.com/zeldaret/tmc
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@@ -1,40 +1,39 @@
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#ifndef GUARD_GBA_MULTI_BOOT_H
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#define GUARD_GBA_MULTI_BOOT_H
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#define MULTIBOOT_NCHILD 3 // Maximum number of slaves
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#define MULTIBOOT_HEADER_SIZE 0xc0 // Header size
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#define MULTIBOOT_NCHILD 3 // Maximum number of slaves
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#define MULTIBOOT_HEADER_SIZE 0xc0 // Header size
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#define MULTIBOOT_SEND_SIZE_MIN 0x100 // Minimum transmission size
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#define MULTIBOOT_SEND_SIZE_MAX 0x40000 // Maximum transmission size
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struct MultiBootParam
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{
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u32 system_work[5]; // Can be rewritten within system call.
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// Used with library also.
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u8 handshake_data; // Handshake data from client
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struct MultiBootParam {
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u32 system_work[5]; // Can be rewritten within system call.
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// Used with library also.
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u8 handshake_data; // Handshake data from client
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u8 padding;
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u16 handshake_timeout; // Handshake timeout check counter
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u8 probe_count; // If not 0, during client recognition or
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// boot program transfer
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u8 client_data[MULTIBOOT_NCHILD]; // Handshake data from client
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u8 palette_data; // Palette's flashing parameter during load
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// for client
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u8 response_bit; // When high probability that slave
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// connected, 4P-2P: d3-d1 is 1.
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u8 client_bit; // For slave distinguished as client,
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// 4P-2P: d3-d1 is 1.
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u8 reserved1; // Reserved
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const u8 *boot_srcp; // Boot program start (after header)
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const u8 *boot_endp; // Boot program end pointer
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const u8 *masterp; // Pointer to header referenced and output
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// by master
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u8 *reserved2[MULTIBOOT_NCHILD]; // Reserved
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u32 system_work2[4]; // Can be rewritten within system call.
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u8 sendflag; // If SC7=1 and during send, not 0
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u8 probe_target_bit; // If target recognized with client,
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// 4P-2P: d3-d1 is 1.
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u8 check_wait; // Wait frame until recoginition with client
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u8 server_type; // client recognize method 0= Low Speed
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// 1= High Speed
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u16 handshake_timeout; // Handshake timeout check counter
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u8 probe_count; // If not 0, during client recognition or
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// boot program transfer
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u8 client_data[MULTIBOOT_NCHILD]; // Handshake data from client
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u8 palette_data; // Palette's flashing parameter during load
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// for client
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u8 response_bit; // When high probability that slave
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// connected, 4P-2P: d3-d1 is 1.
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u8 client_bit; // For slave distinguished as client,
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// 4P-2P: d3-d1 is 1.
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u8 reserved1; // Reserved
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const u8* boot_srcp; // Boot program start (after header)
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const u8* boot_endp; // Boot program end pointer
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const u8* masterp; // Pointer to header referenced and output
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// by master
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u8* reserved2[MULTIBOOT_NCHILD]; // Reserved
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u32 system_work2[4]; // Can be rewritten within system call.
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u8 sendflag; // If SC7=1 and during send, not 0
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u8 probe_target_bit; // If target recognized with client,
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// 4P-2P: d3-d1 is 1.
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u8 check_wait; // Wait frame until recoginition with client
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u8 server_type; // client recognize method 0= Low Speed
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// 1= High Speed
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};
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/* Error Code
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@@ -46,30 +45,30 @@ struct MultiBootParam
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* "Slave is not connected."
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* "Cannot recognize the slave."
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* ,etc. Messages easy for the player to understand are good.
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* NO_PROBE_TARGET: When recognizing client all machines returned
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* NO_PROBE_TARGET: When recognizing client all machines returned
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* abnormal data and there is no target.
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* NO_DLREADY: client did not return a download preparations
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* NO_DLREADY: client did not return a download preparations
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* possible message.
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* BOOT_FAILURE: MultiBoot() system call returned an error.
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* HANDSHAKE_FAILURE: Failed to do handshake with master which should
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* HANDSHAKE_FAILURE: Failed to do handshake with master which should
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* occur immediately after boot of slave.
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* (Slave may be in infinite loop, request that power be turned off
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* (Slave may be in infinite loop, request that power be turned off
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* and on again.)
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*/
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#define MULTIBOOT_ERROR_04 0x04
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#define MULTIBOOT_ERROR_08 0x08
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#define MULTIBOOT_ERROR_0c 0x0c
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#define MULTIBOOT_ERROR_40 0x40
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#define MULTIBOOT_ERROR_44 0x44
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#define MULTIBOOT_ERROR_48 0x48
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#define MULTIBOOT_ERROR_4c 0x4c
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#define MULTIBOOT_ERROR_80 0x80
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#define MULTIBOOT_ERROR_84 0x84
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#define MULTIBOOT_ERROR_88 0x88
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#define MULTIBOOT_ERROR_8c 0x8c
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#define MULTIBOOT_ERROR_NO_PROBE_TARGET 0x50
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#define MULTIBOOT_ERROR_NO_DLREADY 0x60
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#define MULTIBOOT_ERROR_BOOT_FAILURE 0x70
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#define MULTIBOOT_ERROR_04 0x04
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#define MULTIBOOT_ERROR_08 0x08
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#define MULTIBOOT_ERROR_0c 0x0c
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#define MULTIBOOT_ERROR_40 0x40
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#define MULTIBOOT_ERROR_44 0x44
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#define MULTIBOOT_ERROR_48 0x48
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#define MULTIBOOT_ERROR_4c 0x4c
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#define MULTIBOOT_ERROR_80 0x80
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#define MULTIBOOT_ERROR_84 0x84
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#define MULTIBOOT_ERROR_88 0x88
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#define MULTIBOOT_ERROR_8c 0x8c
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#define MULTIBOOT_ERROR_NO_PROBE_TARGET 0x50
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#define MULTIBOOT_ERROR_NO_DLREADY 0x60
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#define MULTIBOOT_ERROR_BOOT_FAILURE 0x70
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#define MULTIBOOT_ERROR_HANDSHAKE_FAILURE 0x71
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/* After an error, or when a value other than 0xffff is returned,
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@@ -83,22 +82,22 @@ struct MultiBootParam
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#define MULTIBOOT_CONNECTION_CHECK_WAIT 15
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/* Recognition of Slave
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* Value set in MultiBootParam structure member server_type
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* Value set in MultiBootParam structure member server_type
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* MULTIBOOT_SERVER_TYPE_NORMAL: Slow speed recognition mode
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* The MultiBootMain() function communicates 2 bytes with one call.
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* Therefore, processing returns from MultiBootMain() function
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* Therefore, processing returns from MultiBootMain() function
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* in short time.
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* MULTIBOOT_SERVER_TYPE_QUICK: High speed recognition mode
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* In MultiBootMain() function as many consecutive communications
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* are done as possible.
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* Therefore, processing may not return from MultiBootMain() for
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* Therefore, processing may not return from MultiBootMain() for
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* several dozen frames.
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* During this time, there is no problem if processing for sound and
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* display cannot be done. If processing for sound and display is
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* During this time, there is no problem if processing for sound and
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* display cannot be done. If processing for sound and display is
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* done with timer interrupt processing, you can use.
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*/
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#define MULTIBOOT_SERVER_TYPE_NORMAL 0
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#define MULTIBOOT_SERVER_TYPE_QUICK 1
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#define MULTIBOOT_SERVER_TYPE_QUICK 1
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/* Timeout for slave's final start up check 400 frames */
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#define MULTIBOOT_HANDSHAKE_TIMEOUT 400
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