mirror of
https://github.com/zeldaret/tmc
synced 2026-08-02 00:24:31 -04:00
Extract some data
And split up subtasks and world events.
This commit is contained in:
@@ -0,0 +1,157 @@
|
||||
/**
|
||||
* @file subtaskAuxCutscene.c
|
||||
*
|
||||
* @brief Aux Cutscene Subtask
|
||||
*/
|
||||
#include "area.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
#include "fileselect.h"
|
||||
#include "flags.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
#include "message.h"
|
||||
#include "room.h"
|
||||
#include "screen.h"
|
||||
#include "sound.h"
|
||||
#include "subtask.h"
|
||||
|
||||
typedef void(AuxCutsceneState)(void);
|
||||
typedef void(CutsceneMainState)(void);
|
||||
|
||||
static AuxCutsceneState AuxCutscene_Init;
|
||||
static AuxCutsceneState AuxCutscene_Main;
|
||||
static AuxCutsceneState AuxCutscene_Exit;
|
||||
|
||||
CutsceneMainState CutsceneMain_Init;
|
||||
CutsceneMainState CutsceneMain_Update;
|
||||
CutsceneMainState CutsceneMain_Exit;
|
||||
|
||||
typedef struct {
|
||||
u8 area;
|
||||
RoomID room : 8;
|
||||
u8 _2;
|
||||
u8 _3;
|
||||
u16 x;
|
||||
u16 y;
|
||||
} CutsceneData;
|
||||
static const CutsceneData sCutsceneData[];
|
||||
|
||||
void Subtask_AuxCutscene(void) {
|
||||
static AuxCutsceneState* const sStates[] = {
|
||||
AuxCutscene_Init,
|
||||
AuxCutscene_Main,
|
||||
AuxCutscene_Exit,
|
||||
};
|
||||
|
||||
sStates[gMenu.menuType]();
|
||||
}
|
||||
|
||||
static void AuxCutscene_Init(void) {
|
||||
const CutsceneData* p = &sCutsceneData[gUI.field_0x3];
|
||||
gRoomControls.area = p->area;
|
||||
gRoomControls.room = p->room;
|
||||
LoadGfxGroups();
|
||||
gArea.localFlagOffset = GetFlagBankOffset(gRoomControls.area);
|
||||
SetCurrentRoomPropertyList(p->area, p->room);
|
||||
LoadAuxiliaryRoom(p->area, p->room);
|
||||
gRoomControls.scroll_x = gRoomControls.origin_x + p->x;
|
||||
gRoomControls.scroll_y = gRoomControls.origin_y + p->y;
|
||||
gMenu.field_0x0 = p->_2;
|
||||
gMenu.field_0x3 = p->_3 & 0xf;
|
||||
gMenu.field_0xc = (void*)p;
|
||||
gMenu.menuType++;
|
||||
gMenu.overlayType = 0;
|
||||
gMenu.transitionTimer = 300;
|
||||
AuxCutscene_Main(); // init
|
||||
}
|
||||
|
||||
static void AuxCutscene_Main(void) {
|
||||
static CutsceneMainState* const sStates[] = {
|
||||
CutsceneMain_Init,
|
||||
CutsceneMain_Update,
|
||||
CutsceneMain_Exit,
|
||||
};
|
||||
|
||||
sStates[gMenu.field_0x0]();
|
||||
FlushSprites();
|
||||
UpdateEntities();
|
||||
DrawEntities();
|
||||
CopyOAM();
|
||||
UpdateScroll();
|
||||
UpdateBgAnimations();
|
||||
UpdateManagers();
|
||||
UpdateScrollVram();
|
||||
}
|
||||
|
||||
static const CutsceneData sCutsceneData[] = {
|
||||
{ AREA_MINISH_WOODS, 0, 0, 0, 336, 528 },
|
||||
{ AREA_HYRULE_FIELD, 1, 1, 0, 472, 312 },
|
||||
{ AREA_HYRULE_CASTLE, 2, 1, 1, 16, 16 },
|
||||
{ AREA_SANCTUARY, 2, 1, 2, 0, 0 },
|
||||
{ AREA_EZLO_CUTSCENE, 0, 1, 3, 0, 0 },
|
||||
{ AREA_HOUSE_INTERIORS_2, 16, 1, 4, 0, 0 },
|
||||
{ AREA_DARK_HYRULE_CASTLE_OUTSIDE, 0, 1, 5, 0, 40 },
|
||||
{ AREA_FORTRESS_OF_WINDS, 28, 2, 0, 0, 0 },
|
||||
{ AREA_FORTRESS_OF_WINDS, 29, 2, 1, 0, 0 },
|
||||
{ AREA_DARK_HYRULE_CASTLE, 14, 2, 2, 16, 16 },
|
||||
};
|
||||
|
||||
static void AuxCutscene_Exit(void) {
|
||||
u32 flag = sCutsceneData[gUI.field_0x3]._3;
|
||||
if (flag & 0xF0) {
|
||||
MenuFadeIn(2, flag >> 4);
|
||||
} else {
|
||||
gUI.nextToLoad = 3; // Subtask_FadeOut
|
||||
SetFadeInverted(0x10);
|
||||
MessageInitialize();
|
||||
}
|
||||
}
|
||||
|
||||
// end of auxCutscene?
|
||||
|
||||
void sub_08051F78(void) {
|
||||
u32 idx = gUI.field_0x3;
|
||||
const CutsceneData* p = &sCutsceneData[idx];
|
||||
sub_08051F9C(p->area, p->room, p->x, p->y);
|
||||
}
|
||||
|
||||
void sub_08051F9C(u32 a1, u32 a2, u32 a3, u32 a4) {
|
||||
u32 tmp = gScreen.lcd.displayControl & (DISPCNT_WIN0_ON | DISPCNT_WIN1_ON);
|
||||
sub_08052FF4(a1, a2);
|
||||
gRoomControls.scroll_x = gRoomControls.origin_x + a3;
|
||||
gRoomControls.scroll_y = gRoomControls.origin_y + a4;
|
||||
InitializeCamera();
|
||||
gUpdateVisibleTiles = 1;
|
||||
gUsedPalettes = 0;
|
||||
gScreen.lcd.displayControl |= tmp;
|
||||
}
|
||||
|
||||
void sub_08051FF0(void) {
|
||||
sub_0804B0B0(gMenu.field_0xc[0], gMenu.field_0xc[1]);
|
||||
}
|
||||
|
||||
void sub_08052004(void) {
|
||||
gMenu.menuType = 2;
|
||||
}
|
||||
|
||||
void sub_08052010(void) {
|
||||
InitSoundPlayingInfo();
|
||||
MessageInitialize();
|
||||
DispReset(1);
|
||||
MemClear(gBG1Buffer, sizeof(gBG1Buffer));
|
||||
MemClear(gBG2Buffer, sizeof(gBG2Buffer));
|
||||
sub_080A4D34();
|
||||
LoadPaletteGroup(0xA);
|
||||
SetColor(0, 0);
|
||||
LoadGfxGroup(4);
|
||||
MemClear((void*)0x06000000, 0x20);
|
||||
MemClear(&gGenericMenu, sizeof(gGenericMenu));
|
||||
gScreen.lcd.displayControl |= DISPCNT_OBJ_ON;
|
||||
gScreen.bg1.control = BGCNT_PRIORITY(1) | BGCNT_SCREENBASE(28) | BGCNT_CHARBASE(0);
|
||||
gScreen.bg2.control = BGCNT_PRIORITY(1) | BGCNT_SCREENBASE(29) | BGCNT_CHARBASE(1);
|
||||
gScreen.bg1.updated = 1;
|
||||
gScreen.bg2.updated = 1;
|
||||
}
|
||||
@@ -0,0 +1,191 @@
|
||||
/**
|
||||
* @file subtaskFastTravel.c
|
||||
* @ingroup Subtasks
|
||||
*
|
||||
* @brief Fast Travel Subtask
|
||||
*/
|
||||
#include "subtask.h"
|
||||
#include "common.h"
|
||||
#include "menu.h"
|
||||
#include "functions.h"
|
||||
#include "message.h"
|
||||
#include "sound.h"
|
||||
#include "save.h"
|
||||
|
||||
extern void (*const Subtask_FastTravel_Functions[])(void);
|
||||
void sub_080A6E70(void);
|
||||
u32 sub_080A6D74(u32);
|
||||
void sub_080A6EE0(u32 param_1);
|
||||
|
||||
extern const ScreenTransitionData gUnk_08128024[];
|
||||
|
||||
void Subtask_FastTravel(void) {
|
||||
FlushSprites();
|
||||
Subtask_FastTravel_Functions[gMenu.menuType]();
|
||||
if (gMenu.field_0x0 != 0) {
|
||||
sub_080A6E70();
|
||||
}
|
||||
sub_080A6498();
|
||||
CopyOAM();
|
||||
}
|
||||
|
||||
void Subtask_FastTravel_0(void) {
|
||||
sub_080A4D34();
|
||||
sub_080A4DB8(0xd);
|
||||
sub_080A6290();
|
||||
gMenu.field_0x3 = sub_080A6D74(0);
|
||||
SetMenuType(1);
|
||||
SetFade(FADE_INSTANT, 8);
|
||||
}
|
||||
|
||||
void Subtask_FastTravel_1(void) {
|
||||
u32 uVar1;
|
||||
u32 uVar2;
|
||||
|
||||
if (gFadeControl.active) {
|
||||
return;
|
||||
}
|
||||
|
||||
gMenu.field_0x0 = 1;
|
||||
uVar2 = 0;
|
||||
|
||||
switch (gInput.newKeys) {
|
||||
case DPAD_LEFT:
|
||||
case DPAD_UP:
|
||||
uVar2 = -1;
|
||||
break;
|
||||
case DPAD_RIGHT:
|
||||
case DPAD_DOWN:
|
||||
uVar2 = 1;
|
||||
break;
|
||||
case A_BUTTON:
|
||||
case START_BUTTON:
|
||||
gMenu.field_0x0 = 2;
|
||||
SetMenuType(2);
|
||||
MessageFromTarget(TEXT_INDEX(TEXT_WINDCRESTS, 0x04));
|
||||
break;
|
||||
case B_BUTTON:
|
||||
gMenu.field_0x0 = 3;
|
||||
SetMenuType(3);
|
||||
break;
|
||||
}
|
||||
|
||||
if (uVar2) {
|
||||
uVar1 = sub_080A6D74(uVar2);
|
||||
if (uVar1 != gMenu.field_0x3) {
|
||||
gMenu.field_0x3 = uVar1;
|
||||
SoundReq(SFX_TEXTBOX_CHOICE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u32 sub_080A6D74(u32 param_1) {
|
||||
u32 uVar1;
|
||||
u32 uVar2;
|
||||
u32 uVar3;
|
||||
|
||||
uVar3 = gSave.windcrests >> 0x18;
|
||||
uVar2 = gMenu.field_0x3;
|
||||
if (param_1 == 0) {
|
||||
uVar2 = 0;
|
||||
if ((uVar3 & 1) == 0) {
|
||||
while (++uVar2 < 8 && ((1 << uVar2) & uVar3) == 0) {}
|
||||
}
|
||||
} else if (uVar3 != 0) {
|
||||
do {
|
||||
uVar2 = (uVar2 + param_1 + 8) & 7;
|
||||
} while ((1 << uVar2 & uVar3) == 0);
|
||||
}
|
||||
return uVar2 & 7;
|
||||
}
|
||||
|
||||
void Subtask_FastTravel_2(void) {
|
||||
u32 tmp;
|
||||
switch (sub_08056338()) {
|
||||
#ifdef EU
|
||||
case 0:
|
||||
gMenu.field_0x0 = 2;
|
||||
break;
|
||||
case 1:
|
||||
gMenu.field_0x0 = 3;
|
||||
tmp = 1;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
if (tmp) {
|
||||
SetMenuType(3);
|
||||
}
|
||||
#else
|
||||
case 0:
|
||||
gMenu.field_0x0 = 2;
|
||||
tmp = 3;
|
||||
break;
|
||||
case 1:
|
||||
tmp = 1;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
SetMenuType(tmp);
|
||||
#endif
|
||||
}
|
||||
|
||||
void Subtask_FastTravel_3(void) {
|
||||
if (gMenu.field_0x0 == 2) {
|
||||
SetMenuType(4);
|
||||
SetFade(FADE_IN_OUT | FADE_INSTANT, 8);
|
||||
} else {
|
||||
ResetPlayerAnimationAndAction();
|
||||
sub_080042D0(&gPlayerEntity, (u32)gPlayerEntity.animIndex, gPlayerEntity.spriteIndex);
|
||||
Subtask_Exit();
|
||||
gPauseMenuOptions.disabled = 0;
|
||||
SoundReq(SFX_MENU_CANCEL);
|
||||
}
|
||||
}
|
||||
|
||||
void Subtask_FastTravel_4(void) {
|
||||
if (gFadeControl.active == 0) {
|
||||
sub_080A71F4(&gUnk_08128024[gMenu.field_0x3]);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A6E70(void) {
|
||||
u32 frameIndex;
|
||||
u32 i;
|
||||
|
||||
gOamCmd._4 = 0;
|
||||
gOamCmd._6 = 0;
|
||||
gOamCmd._8 = 0x400;
|
||||
gGenericMenu.unk2c++;
|
||||
sub_080A6EE0(gMenu.field_0x3);
|
||||
if ((gGenericMenu.unk2c & 0x10) != 0) {
|
||||
frameIndex = 0x5d;
|
||||
} else {
|
||||
frameIndex = 0x5e;
|
||||
}
|
||||
|
||||
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, frameIndex);
|
||||
for (i = 0; i < 8; i++) {
|
||||
if ((gSave.windcrests & (1 << (i + 0x18))) != 0) {
|
||||
sub_080A6EE0(i);
|
||||
DrawDirect(DRAW_DIRECT_SPRITE_INDEX, 0x5c);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void sub_080A6EE0(u32 param_1) {
|
||||
u32 x;
|
||||
u32 y;
|
||||
RoomHeader* roomHeader;
|
||||
const ScreenTransitionData* ptr = &gUnk_08128024[param_1];
|
||||
|
||||
x = (u16)ptr->playerXPos;
|
||||
y = (u16)ptr->playerYPos;
|
||||
roomHeader = &gAreaRoomHeaders[ptr->area][ptr->room];
|
||||
x += roomHeader->map_x;
|
||||
y += roomHeader->map_y;
|
||||
gOamCmd.x = (s32)(x * DISPLAY_HEIGHT) / 0xf90 + 0x28;
|
||||
gOamCmd.y = (s32)(y * DISPLAY_HEIGHT) / 0xf90 + 0xc;
|
||||
}
|
||||
@@ -0,0 +1,96 @@
|
||||
/**
|
||||
* @file subtaskLocalMapHint.c
|
||||
* @ingroup Subtasks
|
||||
*
|
||||
* @brief Local Map Hint Subtask
|
||||
*/
|
||||
#include "menu.h"
|
||||
#include "subtask.h"
|
||||
#include "kinstone.h"
|
||||
#include "functions.h"
|
||||
#include "screen.h"
|
||||
#include "sound.h"
|
||||
#include "common.h"
|
||||
|
||||
void Subtask_LocalMapHint() {
|
||||
extern void (*const gUnk_08128F1C[])(void);
|
||||
const struct_gUnk_08128E94* ptr;
|
||||
FlushSprites();
|
||||
gUnk_08128F1C[gMenu.menuType]();
|
||||
ptr = &gUnk_08128E94[gMenu.field_0x3];
|
||||
gScreen.bg1.yOffset = -ptr->unk5;
|
||||
gScreen.bg2.yOffset = gMenu.field_0xa - (s8)ptr->unk6;
|
||||
CopyOAM();
|
||||
}
|
||||
|
||||
void sub_080A6B04(void) {
|
||||
u32 bVar1;
|
||||
u32 uVar2;
|
||||
u32 uVar3;
|
||||
u32 uVar4;
|
||||
int uVar6;
|
||||
u32 uVar7;
|
||||
const KinstoneWorldEvent* ptr;
|
||||
const WorldEvent* ptr2;
|
||||
const struct_gUnk_08128E94* ptr3;
|
||||
|
||||
sub_080A4D34();
|
||||
sub_080A4DB8(6);
|
||||
ptr = &gKinstoneWorldEvents[gFuseInfo.kinstoneId];
|
||||
ptr2 = &gWorldEvents[ptr->worldEventId];
|
||||
bVar1 = ptr->unk7;
|
||||
uVar3 = ptr2->_c;
|
||||
uVar4 = ptr2->_e;
|
||||
uVar2 = sub_080A6A80(uVar3, uVar4)->_4;
|
||||
gMenu.field_0x3 = uVar2;
|
||||
gGenericMenu.unk2b = 1;
|
||||
sub_080A67C4(uVar2);
|
||||
sub_080A6FB4(uVar2, 2);
|
||||
SetColor(0, 0x475f);
|
||||
SetColor(0x5f, 0x475f);
|
||||
MemFill16(0x5001, &gBG3Buffer, sizeof(gBG3Buffer));
|
||||
if ((gPlayerState.flags & PL_NO_CAP) != 0) {
|
||||
uVar7 = 101;
|
||||
} else {
|
||||
uVar7 = 100;
|
||||
}
|
||||
sub_080A698C(gRoomTransition.player_status.overworld_map_x, gRoomTransition.player_status.overworld_map_y,
|
||||
DRAW_DIRECT_SPRITE_INDEX, uVar7 + 0x100);
|
||||
sub_080A698C(uVar3, uVar4, DRAW_DIRECT_SPRITE_INDEX, bVar1 + 100);
|
||||
uVar4 = sub_080A69E0(uVar3, uVar4) >> 0x10;
|
||||
ptr3 = &gUnk_08128E94[gMenu.field_0x3];
|
||||
gMenu.field_0xa = 0;
|
||||
if (ptr3->unk2 != 0) {
|
||||
uVar6 = uVar4 - 0x3c;
|
||||
if (uVar6 > 0) {
|
||||
if (ptr3->unk2 < uVar6) {
|
||||
uVar6 = ptr3->unk2;
|
||||
}
|
||||
gMenu.field_0xa = uVar6;
|
||||
}
|
||||
}
|
||||
gMenu.transitionTimer = 30;
|
||||
SetMenuType(1);
|
||||
SetFade(FADE_INSTANT, 8);
|
||||
}
|
||||
|
||||
void sub_080A6C1C(void) {
|
||||
if (!gFadeControl.active) {
|
||||
switch (gMenu.transitionTimer) {
|
||||
case 0:
|
||||
sub_080A66D0();
|
||||
switch (gInput.newKeys) {
|
||||
case A_BUTTON:
|
||||
case B_BUTTON:
|
||||
case START_BUTTON:
|
||||
Subtask_Exit();
|
||||
break;
|
||||
}
|
||||
return;
|
||||
case 1:
|
||||
SoundReq(SFX_103);
|
||||
break;
|
||||
}
|
||||
gMenu.transitionTimer--;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
/**
|
||||
* @file subtask.c
|
||||
* @ingroup Subtasks
|
||||
*
|
||||
* @brief Map Hint Subtask
|
||||
*/
|
||||
#include "menu.h"
|
||||
#include "functions.h"
|
||||
#include "subtask.h"
|
||||
#include "common.h"
|
||||
#include "main.h"
|
||||
#include "sound.h"
|
||||
#include "save.h"
|
||||
#include "flags.h"
|
||||
#include "fileselect.h"
|
||||
#include "kinstone.h"
|
||||
#include "game.h"
|
||||
|
||||
void sub_080A6438();
|
||||
|
||||
void Subtask_MapHint(void) {
|
||||
extern void (*const Subtask_MapHint_Functions[])(void);
|
||||
FlushSprites();
|
||||
Subtask_MapHint_Functions[gMenu.menuType]();
|
||||
if ((gGenericMenu.unk2c & 0x20) != 0) {
|
||||
sub_080A6438();
|
||||
}
|
||||
sub_080A6498();
|
||||
CopyOAM();
|
||||
}
|
||||
|
||||
void Subtask_MapHint_0(void) {
|
||||
extern const u16 gUnk_08128F4C[];
|
||||
u32 val;
|
||||
sub_080A4D34();
|
||||
sub_080A4DB8(4);
|
||||
sub_080A6290();
|
||||
gScreen.lcd.displayControl = gScreen.lcd.displayControl & 0xf7ff;
|
||||
SetColor(0, gPaletteBuffer[0x51]);
|
||||
val = gUnk_08128F4C[gUI.field_0x3];
|
||||
gSave.field_0x20 |= val;
|
||||
gGenericMenu.unk10.h[1] = val & gGenericMenu.unk10.h[0];
|
||||
gGenericMenu.unk10.h[0] = 0;
|
||||
gMenu.transitionTimer = 60;
|
||||
SetMenuType(1);
|
||||
SetFade(FADE_INSTANT, 8);
|
||||
}
|
||||
|
||||
void Subtask_MapHint_1(void) {
|
||||
if (!gFadeControl.active) {
|
||||
gGenericMenu.unk2c++;
|
||||
switch (gMenu.transitionTimer) {
|
||||
case 0x1e:
|
||||
gGenericMenu.unk10.h[0] = gGenericMenu.unk10.h[1];
|
||||
gGenericMenu.unk2c = 0x20;
|
||||
SoundReq(SFX_103);
|
||||
default:
|
||||
gMenu.transitionTimer--;
|
||||
break;
|
||||
case 0:
|
||||
switch (gInput.newKeys) {
|
||||
case A_BUTTON:
|
||||
case B_BUTTON:
|
||||
case START_BUTTON:
|
||||
Subtask_Exit();
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,103 @@
|
||||
/**
|
||||
* @file subtaskWorldEvent.c
|
||||
*
|
||||
* @brief World Event Subtask
|
||||
*/
|
||||
#include "area.h"
|
||||
#include "asm.h"
|
||||
#include "common.h"
|
||||
#include "flags.h"
|
||||
#include "functions.h"
|
||||
#include "game.h"
|
||||
#include "kinstone.h"
|
||||
#include "main.h"
|
||||
#include "menu.h"
|
||||
#include "message.h"
|
||||
#include "room.h"
|
||||
#include "screen.h"
|
||||
#include "subtask.h"
|
||||
|
||||
void Subtask_WorldEvent_Update(void);
|
||||
|
||||
extern void (*const gUnk_080FE2A0[])(void);
|
||||
void Subtask_WorldEvent(void) {
|
||||
#if !(defined(DEMO_USA) || defined(DEMO_JP))
|
||||
gUnk_080FE2A0[gMenu.menuType]();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Subtask_WorldEvent_Init(void) {
|
||||
const WorldEvent* ptr = &gWorldEvents[gUI.field_0x3];
|
||||
gMenu.field_0x0 = ptr->type;
|
||||
gMenu.field_0x3 = ptr->entity_idx;
|
||||
gMenu.field_0x4 = gUI.field_0x3;
|
||||
gMenu.field_0xc = (u8*)ptr;
|
||||
gMenu.menuType++;
|
||||
gMenu.overlayType = 0;
|
||||
gMenu.transitionTimer = 300;
|
||||
DispReset(0);
|
||||
sub_08054974(gUI.field_0x3, 1);
|
||||
sub_0806F364();
|
||||
ClearRoomFlag(0xff);
|
||||
Subtask_WorldEvent_Update();
|
||||
}
|
||||
|
||||
extern void (*const gWorldEventFunctions[])(void);
|
||||
|
||||
void Subtask_WorldEvent_Update(void) {
|
||||
gWorldEventFunctions[gMenu.field_0x0]();
|
||||
FlushSprites();
|
||||
UpdateEntities();
|
||||
DrawEntities();
|
||||
CopyOAM();
|
||||
UpdateScroll();
|
||||
UpdateBgAnimations();
|
||||
UpdateScrollVram();
|
||||
}
|
||||
|
||||
void Subtask_WorldEvent_End(void) {
|
||||
MessageInitialize();
|
||||
sub_0806F38C();
|
||||
if (gKinstoneWorldEvents[gFuseInfo.kinstoneId].unk7 != 0) {
|
||||
// Show the map hint.
|
||||
MenuFadeIn(SUBTASK_LOCALMAPHINT, gUI.field_0x3);
|
||||
} else {
|
||||
gUI.nextToLoad = 3; // Subtask_FadeOut
|
||||
SetFade(FADE_IN_OUT | FADE_BLACK_WHITE | FADE_INSTANT, 0x10);
|
||||
}
|
||||
}
|
||||
|
||||
void sub_08054968(void) {
|
||||
gMenu.menuType = 2;
|
||||
}
|
||||
|
||||
// Controls showing the world event cutscene?
|
||||
void sub_08054974(u32 worldEventId, bool32 param_2) {
|
||||
const WorldEvent* ptr = &gWorldEvents[worldEventId];
|
||||
SetCurrentRoomPropertyList(ptr->area, ptr->room);
|
||||
gRoomControls.area = ptr->area;
|
||||
gRoomControls.room = ptr->room;
|
||||
LoadGfxGroups();
|
||||
gArea.localFlagOffset = GetFlagBankOffset(gRoomControls.area);
|
||||
if (param_2) {
|
||||
LoadAuxiliaryRoom(ptr->area, ptr->room);
|
||||
} else {
|
||||
sub_08052FF4(ptr->area, ptr->room);
|
||||
InitializeCamera();
|
||||
gUpdateVisibleTiles = 1;
|
||||
}
|
||||
gScreen.lcd.displayControl &= 0x1fff;
|
||||
gRoomControls.scroll_x = gRoomControls.origin_x + ptr->offsetX;
|
||||
gRoomControls.scroll_y = gRoomControls.origin_y + ptr->offsetY;
|
||||
if (ptr->area == AREA_HYRULE_TOWN) {
|
||||
TryLoadPrologueHyruleTown();
|
||||
}
|
||||
sub_08018710(gUI.field_0x3);
|
||||
}
|
||||
|
||||
void sub_08054A14(s32 worldEventId) {
|
||||
const WorldEvent* ptr = &gWorldEvents[worldEventId];
|
||||
if (ptr->bank < 0xe) {
|
||||
SetLocalFlagByBank(gLocalFlagBanks[ptr->bank], ptr->flag);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user