mirror of
https://github.com/zeldaret/tmc
synced 2026-08-18 13:43:31 -04:00
decompile macroBook
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@@ -0,0 +1,208 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "functions.h"
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#include "flags.h"
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#include "asm.h"
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#include "npc.h"
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typedef struct {
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Entity base;
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u8 filler[0x10];
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u16 playerWithinRect;
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u8 filler2[0x6];
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u16 unk80;
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u16 tilePos;
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} MacroBookEntity;
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void MacroBook_Init(MacroBookEntity*);
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void MacroBook_Action1(MacroBookEntity*);
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void MacroBook_Action2(MacroBookEntity*);
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void MacroBook_Action3(MacroBookEntity*);
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void sub_0809A958(MacroBookEntity*);
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void sub_0809AA00(MacroBookEntity*);
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void sub_0809A9D4(MacroBookEntity*);
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void sub_0809AA9C(MacroBookEntity*, Entity*, u32);
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void MacroBook(Entity* this) {
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static void (*const actionFuncs[])(MacroBookEntity*) = {
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MacroBook_Init,
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MacroBook_Action1,
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MacroBook_Action2,
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MacroBook_Action3,
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};
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actionFuncs[this->action]((MacroBookEntity*)this);
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}
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void MacroBook_Init(MacroBookEntity* this) {
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super->action = 1;
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super->actionDelay = 0x80;
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super->field_0xf = 0;
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super->spriteRendering.b0 = 3;
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this->unk80 = 0x80;
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this->playerWithinRect = 0;
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super->x.HALF.HI -= 4;
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super->spriteOffsetY = -4;
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super->spritePriority.b0 = 7;
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super->spriteRendering.b3 = 3;
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sub_0805EC9C(super, this->unk80, this->unk80, 0);
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UpdateSpriteForCollisionLayer(super);
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InitAnimationForceUpdate(super, super->field_0xf);
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sub_0809A958(this);
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}
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void MacroBook_Action1(MacroBookEntity* this) {
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UpdateAnimationSingleFrame(super);
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sub_0809AA00(this);
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if (super->actionDelay) {
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super->actionDelay--;
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} else {
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if ((super->frame & 0x80) != 0) {
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if (super->field_0xf == 3) {
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super->action = 2;
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super->actionDelay = 90;
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super->field_0xf = 0;
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InitAnimationForceUpdate(super, 2);
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} else {
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InitAnimationForceUpdate(super, super->field_0xf);
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}
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}
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}
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}
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void MacroBook_Action2(MacroBookEntity* this) {
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UpdateAnimationSingleFrame(super);
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sub_0809AA00(this);
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if (super->field_0xf < 2) {
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super->action = 1;
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super->actionDelay = 0;
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} else if (super->actionDelay) {
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super->actionDelay--;
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if (gPlayerClones[0] != 0) {
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return;
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}
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super->action = 1;
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super->actionDelay = 0;
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} else {
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if ((super->frame & 0x80) == 0) {
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return;
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}
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super->action = 3;
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super->actionDelay = 0;
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InitAnimationForceUpdate(super, 3);
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RequestPriorityDuration(super, 0x78);
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}
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}
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void MacroBook_Action3(MacroBookEntity* this) {
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switch (super->frame & 0xe0) {
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case 0x80:
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if (super->frameDuration == 0) {
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DeleteThisEntity();
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}
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break;
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case 0x40:
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super->frame &= 0xbf;
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sub_0809A9D4(this);
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break;
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case 0x20:
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super->actionDelay++;
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super->frame &= 0xdf;
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SetPlayerControl(0xff);
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SetGlobalFlag(0x2a);
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default:
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UpdateAnimationSingleFrame(super);
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break;
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}
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if (super->actionDelay) {
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this->unk80 += 8;
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super->x.WORD += 0x400;
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sub_0805EC9C(super, this->unk80, this->unk80, 0);
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} else {
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sub_0809AA9C(this, super->child, 0);
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sub_0809AA9C(this, &gPlayerEntity, 1);
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if (gPlayerClones[0] != NULL) {
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sub_0809AA9C(this, gPlayerClones[0], 1);
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}
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}
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}
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void sub_0809A958(MacroBookEntity* this) {
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static const u16 tileIndices[] = {
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0x4074, 0x4074, 0x4074, 0x4074, 0x4074, 0x4074, 0x4074, 0x4074, 0x4074, 0x4074,
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0x4074, 0x4074, 0x4074, 0x4074, 0x4074, 0x4074, 0, 0, 0x4022, 0x4022,
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};
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int index;
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int index2;
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int tilePos;
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const u16* tileIndexPtr;
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this->tilePos = COORD_TO_TILE_OFFSET(super, -4, 0);
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tilePos = this->tilePos - 0x82;
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tileIndexPtr = tileIndices;
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for (index = 0; index < 5; index++, tilePos += 0x40) {
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for (index2 = 0; index2 < 4; index2++, tileIndexPtr++) {
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if ((*tileIndexPtr & 0x4000) != 0) {
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SetTile(*tileIndexPtr, tilePos + index2, 1);
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}
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}
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}
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}
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void sub_0809A9D4(MacroBookEntity* this) {
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int index;
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int index2;
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int tilePos;
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tilePos = this->tilePos - 0x82;
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for (index = 0; index < 5; index++, tilePos += 0x40) {
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for (index2 = 0; index2 < 4; index2++) {
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sub_0807BA8C(tilePos + index2, 1);
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}
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}
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}
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void sub_0809AA00(MacroBookEntity* this) {
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Entity* ent;
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super->field_0xf = 0;
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if (super->child == NULL) {
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for (ent = FindEntityByID(NPC, TOWN_MINISH, 7); ent != NULL; ent = FindNextDuplicateID(ent, NPC)) {
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if (ent->type == 0 && ent->type2 == 8) {
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super->child = ent;
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}
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}
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} else {
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sub_0809AA9C(this, super->child, 0);
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}
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ent = &gPlayerEntity;
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this->playerWithinRect = EntityInRectRadius(super, ent, 0x20, 0x22);
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if (this->playerWithinRect != 0) {
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sub_0809AA9C(this, ent, 1);
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ent = gPlayerClones[0];
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if (ent != NULL) {
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sub_0809AA9C(this, ent, 1);
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}
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}
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}
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void sub_0809AA9C(MacroBookEntity* this, Entity* ent, u32 arg3) {
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u32 bVar1;
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bVar1 = super->frame & 3;
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if (bVar1 == 1) {
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ent->spriteOffsetY = bVar1;
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} else if (bVar1 == 2) {
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ent->spriteOffsetY = bVar1;
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} else {
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ent->spriteOffsetY = 0;
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}
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if (ent->x.HALF.HI <= gRoomControls.origin_x + 0x15a) {
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super->field_0xf++;
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ent->spriteOffsetY++;
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}
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}
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