structures.h

This commit is contained in:
theo3
2020-07-22 23:05:12 -07:00
parent cb24f8f9b1
commit 67da19b92c
10 changed files with 188 additions and 303 deletions
+21
View File
@@ -0,0 +1,21 @@
#include "global.h"
#include "entity.h"
#include "room.h"
#include "functions.h"
extern void (*const gUnk_081246EC[])(Entity*);
void PalaceArchway(Entity* this) {
gUnk_081246EC[this->action](this);
}
void sub_0809F2A0(Entity *this)
{
this->action = 1;
this->frameIndex = this->entityType.parameter;
this->spriteRendering.b3 = 3;
this->spritePriority.b0 = 7;
SetTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
}
void nullsub_537() {}