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structures.h
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#include "global.h"
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#include "entity.h"
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#include "room.h"
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#include "functions.h"
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extern void (*const gUnk_081246EC[])(Entity*);
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void PalaceArchway(Entity* this) {
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gUnk_081246EC[this->action](this);
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}
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void sub_0809F2A0(Entity *this)
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{
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this->action = 1;
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this->frameIndex = this->entityType.parameter;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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SetTile(0x4069, COORD_TO_TILE(this), this->collisionLayer);
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}
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void nullsub_537() {}
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