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https://github.com/zeldaret/tmc
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struct_02002A40 -> structures.h
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@@ -2,11 +2,6 @@
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#include "entity.h"
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#include "functions.h"
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typedef struct {
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u8 filler[64];
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u32 windcrests;
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} struct_02002A40;
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extern void sub_0807DD64(Entity*);
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extern void sub_0807DDAC(Entity*, u32);
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extern void sub_0807DDE4(Entity*);
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@@ -15,7 +10,6 @@ extern void PlaySFX(u32);
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extern Entity* CreateFx (Entity*, u32, u32);
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extern u8 gUnk_08125010;
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extern struct_02002A40 gUnk_02002A40;
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void Windcrest(Entity *this)
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{
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