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https://github.com/zeldaret/tmc
synced 2026-08-01 00:08:54 -04:00
Should be the rest of them
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@@ -49,7 +49,7 @@ void BombableWallManager_Init(BombableWallManager* this) {
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void BombableWallManager_Action1(BombableWallManager* this) {
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if (sub_080B1AE0(this->tile, this->field_0x35) != 0x2e) {
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super->action = 2;
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super->timer = 0x5a;
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super->timer = 90;
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sub_0805C02C(this);
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SetLocalFlag(this->field_0x3e);
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}
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@@ -40,7 +40,7 @@ void BridgeManager_Init(BridgeManager* this) {
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this->unk_2c = gUnk_08108034[tmp];
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this->unk_2e = gUnk_08108034[tmp + 1];
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this->unk_32 = ((super->type2 >> 2) & 0xF) + 1;
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super->timer = 0x1C;
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super->timer = 28;
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super->subtimer = 0;
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super->action = (super->type2 & 0x80) ? 2 : 1;
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if (super->action != 2 || !CheckFlags(this->flags))
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@@ -19,7 +19,7 @@ void HyruleTownBellManager_Main(HyruleTownBellManager* this) {
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if (super->action == 0) {
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if (x < 0x20 && y < 0x20 && gPlayerEntity.z.HALF.HI < -0x18 && gPlayerState.framestate == PL_STATE_CAPE) {
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super->action++;
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super->timer = 0x5a;
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super->timer = 90;
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SoundReq(SFX_10A);
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}
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} else {
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@@ -62,7 +62,7 @@ void LightManager_Main(LightManager* this) {
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sub_0801E154(uVar3);
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this->unk20 = 0;
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} else if ((gRoomTransition.frameCount & 3) == 0) {
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super->subtimer += 0x10;
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super->subtimer += 16;
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sVar1 = gSineTable[super->subtimer];
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this->unk20 = sVar1 >> 7;
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sub_0801E154(uVar3 + this->unk20);
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@@ -33,7 +33,7 @@ void RainfallManager_Action1(RainfallManager* this) {
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if (--super->timer == 0) {
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Entity* waterDrop;
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super->timer = 0xf;
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super->timer = 15;
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waterDrop = CreateEnemy(WATER_DROP, 0);
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if (waterDrop != NULL) {
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waterDrop->x.HALF.HI = gRoomControls.scroll_x + 0x78 + gUnk_08108C6C[Random() & 7];
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@@ -40,7 +40,7 @@ void TileChangeObserveManager_Init(TileChangeObserveManager* this) {
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void TileChangeObserveManager_Action1(TileChangeObserveManager* this) {
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if (this->initialTile != this->observedTile[0]) {
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super->action++;
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super->timer = 0xf;
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super->timer = 15;
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}
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}
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@@ -117,7 +117,7 @@ void VaatiAppearingManager_Action2(VaatiAppearingManager* this) {
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case 1:
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if (--super->timer == 0) {
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super->subAction = 2;
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super->timer = 0x14;
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super->timer = 20;
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}
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break;
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case 2:
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