Should be the rest of them

This commit is contained in:
Elliptic Ellipsis
2022-06-22 00:00:57 +01:00
parent 66fb42033d
commit 69568e03b0
94 changed files with 213 additions and 209 deletions
+1 -1
View File
@@ -44,7 +44,7 @@ void ArrowProjectile_Init(Entity* this) {
this->action = 1;
this->spriteSettings.draw = 1;
COLLISION_OFF(this);
this->timer = 0x6a;
this->timer = 106;
this->subtimer = 0;
this->zVelocity = Q_16_16(10.0 / 256.0);
sub_080A94C0(this, this->type);
+1 -1
View File
@@ -99,7 +99,7 @@ void GleerokProjectile_Action1(Entity* this) {
this->action = 2;
sub_080A90D8(this);
if (this->type == 2) {
this->timer = 0xf;
this->timer = 15;
InitializeAnimation(this, 0x54);
} else {
InitializeAnimation(this, 0x52);
+1 -1
View File
@@ -46,7 +46,7 @@ void GuardLineOfSight(Entity* this) {
} else {
if (this->action == 0) {
this->action = 1;
this->timer = 0x12;
this->timer = 18;
this->spriteSettings.draw = 0;
this->speed = 0x800;
this->hitbox = (Hitbox*)&gUnk_080FD1E4;
+1 -1
View File
@@ -356,6 +356,6 @@ void sub_080AC884(Entity* this) {
this->parent->field_0x70.HALF_U.HI = 0;
this->action = 2;
this->timer = 60;
this->subtimer = 0x56;
this->subtimer = 86;
}
}
+1 -1
View File
@@ -73,7 +73,7 @@ void V1FireProjectile_Action1(Entity* this) {
LinearMoveUpdate(this);
if (GravityUpdate(this, 0) == 0) {
this->action = 2;
this->timer = 0xf;
this->timer = 15;
InitializeAnimation(this, 0x54);
sub_080AB4A4(this);
} else {
+2 -2
View File
@@ -88,7 +88,7 @@ void sub_080ABC90(Entity* this) {
void sub_080ABCC4(Entity* this) {
this->action = 1;
this->timer = (Random() & 0x3f) + 0x30;
this->timer = (Random() & 0x3f) + 48;
this->subtimer = 0;
this->direction = Random() & 0x1f;
this->field_0x74.HWORD = TILE(this->x.HALF.HI, this->y.HALF.HI);
@@ -159,7 +159,7 @@ void sub_080ABE88(Entity* this) {
void sub_080ABEA8(Entity* this) {
this->action = 1;
this->timer = 0x60;
this->timer = 96;
this->spritePriority.b0 = 2;
this->gustJarFlags = 1;
if (this->type2 == 0) {
+1 -1
View File
@@ -31,7 +31,7 @@ void sub_080ABFEC(Entity* this) {
case 0: {
this->action = 1;
this->timer = 0;
this->subtimer = 0x7;
this->subtimer = 7;
this->cutsceneBeh.HALF.HI = 0x18;
this->damage = 0x88;
CopyPositionAndSpriteOffset(this->parent, this);