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https://github.com/zeldaret/tmc
synced 2026-05-30 00:47:12 -04:00
gentari.c OK
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+2
-4
@@ -9,8 +9,7 @@
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extern void sub_0805E3A0(Entity*, u32);
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extern void sub_0807DD50(Entity*);
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extern void GetFacingDirection(Entity*, Entity*);
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extern u32 sub_0806F5A4(void);
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extern u32 sub_0806F5A4(u32);
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extern void sub_0806F118(Entity*);
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extern void sub_0807DD94(Entity*, u32);
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extern u32 sub_0801E99C(void);
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@@ -37,8 +36,7 @@ void Dampe(Entity* this) {
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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GetFacingDirection(this, &gLinkEntity);
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InitAnimationForceUpdate(this, sub_0806F5A4() + 4);
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)) + 4);
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sub_0806F118(this);
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} else {
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sub_0807DD94(this, 0);
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@@ -0,0 +1,53 @@
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#include "global.h"
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#include "entity.h"
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#include "npc.h"
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#include "link.h"
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extern void sub_0805E3A0(Entity*, u32);
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extern u32 sub_0801E99C(Entity*);
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extern void sub_08078784(Entity*, u32);
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extern void sub_0807DD50(Entity*);
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extern u32 sub_0806F5A4(u32);
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extern void sub_0806F118(Entity*);
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extern void sub_0807DD94(Entity*, u32);
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void Gentari(Entity *this)
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{
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switch (this->action) {
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case 0:
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this->action = 1;
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this->spriteSettings.b.draw = TRUE;
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sub_0805E3A0(this, 2);
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this->field_0x68 = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68);
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sub_0807DD50(this);
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gLinkEntity)));
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sub_0806F118(this);
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} else {
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sub_0807DD94(this, 0);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this)) {
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this->action = 1;
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}
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}
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}
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void Gentari_Fusion(Entity *this)
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{
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if (this->action == 0) {
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this->action++;
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this->spriteSettings.b.draw = TRUE;
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sub_0805E3A0(this, 2);
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InitAnimationForceUpdate(this, 10);
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}
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else {
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UpdateAnimationSingleFrame(this);
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}
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}
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