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https://github.com/zeldaret/tmc
synced 2026-09-08 19:52:15 -04:00
Decompile objectAD
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@@ -0,0 +1,54 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "functions.h"
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#include "screen.h"
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void sub_080A04A4(Entity*);
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void sub_080A04E0(Entity*);
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void sub_080A04E8();
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void ObjectAD(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_080A04A4,
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sub_080A04E0,
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};
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actionFuncs[this->action]((Entity*)this);
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}
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void sub_080A04A4(Entity* this) {
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this->action = 1;
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this->frameIndex = 4;
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this->actionDelay = 0;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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this->z.WORD = 0;
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this->spriteRendering.alphaBlend = 1;
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sub_080A04E8();
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}
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void sub_080A04E0(Entity* this) {
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sub_080A04E8();
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}
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void sub_080A04E8(Entity* this) {
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int iVar2;
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u32 uVar3;
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iVar2 = (this->parent->z.HALF.HI < 0 ? -this->parent->z.HALF.HI : this->parent->z.HALF.HI) + 0x100;
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SetAffineInfo(this, iVar2, iVar2, 0);
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iVar2 = ((0x1c0 - iVar2) * 10) / iVar2;
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if (this->parent->type == 0x41) {
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uVar3 = iVar2 * 2;
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if (0xc < uVar3) {
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uVar3 = 0xc;
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}
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iVar2 = (0x10 - iVar2) * 0x100;
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iVar2 |= uVar3;
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iVar2 &= 0xffff;
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} else {
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iVar2 |= (0x10 - iVar2) * 0x100;
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iVar2 &= 0xffff;
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}
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gScreen.controls.alphaBlend = iVar2;
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}
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