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Split scripts into separate files
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-1
@@ -2,7 +2,7 @@
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#include "entity.h"
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#include "room.h"
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void sub_080A29BC(Entity* parent) {
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void sub_080A29BC(Entity* parent) { // TODO this is CreateDust, why is it here again? Fogot to delete file?
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CreateFx(parent, 2, 0);
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}
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