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Add collision.h and start using its enum
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@@ -5,6 +5,7 @@
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* @brief Flying pot enemy
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*/
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#define NENT_DEPRECATED
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#include "collision.h"
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#include "functions.h"
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#include "enemy.h"
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#include "player.h"
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@@ -234,7 +235,7 @@ void FlyingPot_Action4(FlyingPotEntity* this) {
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void FlyingPot_Action5(FlyingPotEntity* this) {
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ProcessMovement2(super);
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if (super->collisions != 0) {
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if (super->collisions != COL_NONE) {
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sub_08037408(this);
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}
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}
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