mirror of
https://github.com/zeldaret/tmc
synced 2026-09-06 11:05:07 -04:00
Add collision.h and start using its enum
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+12
-18
@@ -1,4 +1,5 @@
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#define NENT_DEPRECATED
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#include "collision.h"
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#include "entity.h"
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#include "asm.h"
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#include "functions.h"
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@@ -6,15 +7,8 @@
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#include "projectile.h"
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#include "projectile/winder.h"
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// #define WINDER_NUM_SEGMENTS 8
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extern s16 gUnk_080B4488[];
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// typedef struct {
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// Entity base;
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// u16 positions[2 * WINDER_NUM_SEGMENTS];
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// } WinderEntity;
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typedef enum {
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/* 0 */ WINDER_TYPE_HEAD,
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/* 4 */ WINDER_TYPE_4 = 4,
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@@ -24,7 +18,7 @@ void Winder_Init(WinderEntity* this);
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void sub_080AB950(WinderEntity* this);
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void Winder_SetPositions(WinderEntity*);
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bool32 sub_080AB9FC(WinderEntity* this, u32 dir);
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bool32 Winder_CheckNextTileCollision(WinderEntity* this, u32 dir);
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void Winder(Entity* thisx) {
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static void (*const Winder_Actions[])(WinderEntity*) = {
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@@ -72,7 +66,7 @@ void sub_080AB950(WinderEntity* this) {
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{ DirectionEast, DirectionWest },
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{ DirectionNorth, DirectionSouth },
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};
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static const u16 gUnk_0812A6C4[] = { 0x000E, 0xE000, 0x00E0, 0x0E00 };
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static const u16 collisionChecks[] = { COL_NORTH_ANY, COL_EAST_ANY, COL_SOUTH_ANY, COL_WEST_ANY };
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if (super->type == 0) {
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u8 dir;
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@@ -80,7 +74,7 @@ void sub_080AB950(WinderEntity* this) {
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ProcessMovement0(super);
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dir = super->direction >> 3;
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if ((gUnk_0812A6C4[dir] & super->collisions) || sub_080AB9FC(this, super->direction)) {
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if ((collisionChecks[dir] & super->collisions) || Winder_CheckNextTileCollision(this, super->direction)) {
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super->direction = nextDirections[dir][Random() & 0x1];
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}
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} else {
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@@ -117,21 +111,21 @@ void Winder_SetPositions(WinderEntity* this) {
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this->positions[2 * (WINDER_NUM_SEGMENTS - 1) + 1] = super->y.HALF.HI;
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}
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bool32 sub_080AB9FC(WinderEntity* this, u32 dir) {
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bool32 Winder_CheckNextTileCollision(WinderEntity* this, u32 dir) {
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u32 tile;
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u32 val;
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LayerStruct* layer = GetLayerByIndex(super->collisionLayer);
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u32 tmp;
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u32 collisionData;
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val = (((super->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3F) |
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((((super->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3F) << 6);
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val += gUnk_080B4488[dir >> 3];
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tmp = layer->collisionData[val];
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tile = TILE(super->x.HALF.HI, super->y.HALF.HI);
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tile += gUnk_080B4488[dir >> 3];
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collisionData = layer->collisionData[tile];
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if (tmp <= 0x1F) {
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if (collisionData <= 0x1F) {
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return FALSE;
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}
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if (tmp > 0x3F) {
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if (collisionData > 0x3F) {
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return FALSE;
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}
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