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https://github.com/zeldaret/tmc
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game.c doc
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+3
-3
@@ -94,7 +94,7 @@ u32 SetBottleContents(u32 itemID, u32 bottleIndex) {
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return bottleIndex;
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}
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u32 ItemIsSword(u32 item) {
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bool32 ItemIsSword(u32 item) {
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switch (item) {
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case ITEM_SMITH_SWORD:
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case ITEM_GREEN_SWORD:
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@@ -107,7 +107,7 @@ u32 ItemIsSword(u32 item) {
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}
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}
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u32 ItemIsShield(u32 id) {
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bool32 ItemIsShield(u32 id) {
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switch (id) {
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case 13:
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case 14:
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@@ -117,7 +117,7 @@ u32 ItemIsShield(u32 id) {
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}
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}
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u32 ItemIsBottle(u32 id) {
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bool32 ItemIsBottle(u32 id) {
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switch (id) {
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case 28:
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case 29:
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