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game.c doc
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@@ -1458,7 +1458,7 @@ void ScriptCommand_PlaySound(Entity* entity, ScriptExecutionContext* context) {
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void ScriptCommand_PlayBgm(Entity* entity, ScriptExecutionContext* context) {
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if (context->scriptInstructionPointer[1] >= 100) {
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SoundReq(gArea.musicIndex);
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SoundReq(gArea.bgm);
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} else {
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SoundReq(context->scriptInstructionPointer[1]);
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}
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