resolve conflicts with master

This commit is contained in:
theo3
2020-08-08 15:08:42 -07:00
299 changed files with 5798 additions and 3943 deletions
+5 -2
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@@ -5,7 +5,7 @@
#include "global.h"
#include "entity.h"
#include "position.h"
#include "link.h"
#include "player.h"
#include "structures.h"
// Identified - to be sorted into header files
@@ -41,6 +41,7 @@ extern void CopyPositionAndSpriteOffset(Entity*, Entity*);
extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
extern u32 LoadFixedGFX(Entity*, u32);
extern void ExecuteScriptCommandSet(Entity*, void *);
extern void _DmaFill32(u32, void*, u32);
// Unidentified
extern void sub_0806ED78(Entity*);
@@ -197,7 +198,7 @@ extern void sub_08001290(Entity*, u32);
extern void sub_08004488(u32);
extern void sub_08004596(Entity*, u32);
extern u32 sub_0807953C(void);
extern void ResetLink(void);
extern void ResetPlayer(void);
extern void sub_080A29BC(Entity*);
extern void sub_080AE068(Entity*);
extern Entity* sub_0805E8D4(void);
@@ -228,4 +229,6 @@ extern u32 sub_0806F3E4(Entity*);
extern void sub_0804A7D4(Entity*);
extern void sub_08033744(Entity*);
extern void sub_0800417E(Entity*, u32);
extern void sub_080784C8();
extern void sub_08017640();
#endif
+1 -1
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@@ -35,7 +35,7 @@ extern void (*const gUnk_081207A4[])(Entity*);
extern u32 gUnk_0810C2E4;
extern RoomControls gRoomControls;
extern Entity gLinkEntity;
extern Entity gPlayerEntity;
extern const s16 GreatFairy_RippleOffsets[10];
extern u32 gUnk_02034350;
extern RoomVars gRoomVars;
+1 -1
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@@ -3,7 +3,7 @@
#include "global.h"
#include "entity.h"
#include "link.h"
#include "player.h"
void extern DebugItem(ItemBehavior*, u32);
void extern Sword(ItemBehavior*, u32);
+1 -1
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@@ -1,6 +1,6 @@
#include "global.h"
#include "entity.h"
#include "link.h"
#include "player.h"
#ifndef NPC_H
#define NPC_H
+1 -1
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@@ -64,7 +64,7 @@ extern void JarPortal(Entity*);
extern void BossDoor(Entity*);
extern void Object3A(Entity*);
extern void MacroMushromStalks(Entity*);
extern void MacroLink(Entity*);
extern void MacroPlayer(Entity*);
extern void Object3D(Entity*);
extern void Object3E(Entity*);
extern void GiantLeaf(Entity*);
+6 -6
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@@ -1,7 +1,7 @@
// clang-format off
#ifndef LINK_H
#define LINK_H
#ifndef PLAYER_H
#define PLAYER_H
#include "global.h"
#include "entity.h"
@@ -16,7 +16,7 @@ typedef struct {
/*0x08*/ u16 field_0x8;
/*0x0a*/ u8 field_0xa;
/*0x0b*/ u8 keepFacing;
/*0x0c*/ u8 linkAction;
/*0x0c*/ u8 playerAction;
/*0x0d*/ u8 field_0xd[2];
/*0x0f*/ u8 hurtBlinkSpeed;
/*0x10*/ u8 field_0x10[4];
@@ -58,7 +58,7 @@ typedef struct {
/*0xa8*/ u8 field_0xa8[3];
/*0xab*/ u8 field_0xab;
/*0xac*/ u32 field_0xac;
} LinkState;
} PlayerState;
typedef struct {
@@ -96,9 +96,9 @@ typedef struct {
extern u8 gBombBagSizes[];
extern LinkState gLinkState;
extern PlayerState gPlayerState;
extern Stats gStats;
extern Entity gLinkEntity;
extern Entity gPlayerEntity;
extern u32 GetInventoryValue(u32);
+3 -2
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@@ -3,7 +3,7 @@
#include "global.h"
#include "entity.h"
#include "link.h"
#include "player.h"
typedef struct {
char header[4];
@@ -62,7 +62,8 @@ typedef struct {
u8 playerState;
u8 field_0xf;
Coords playerStartPos;
u16 playerLayer;
u8 playerLayer;
u8 field_0x13;
u8 field_0x14[0xa];
u16 field_0x20;
u16 field_0x22;