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https://github.com/zeldaret/tmc
synced 2026-09-13 04:54:39 -04:00
Decompile some vram
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@@ -30,7 +30,7 @@ void sub_08082EB4(BlockPushedEntity* this) {
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u32 pos;
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if (gRoomControls.area == 0x11) {
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sub_080AE068(super);
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UnloadGFXSlots(super);
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if (LoadFixedGFX(super, 0x1c1) == 0) {
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super->spriteSettings.draw = 0;
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return;
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@@ -16,7 +16,7 @@ void sub_08090EC0(Entity* this) {
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this->frameIndex = this->type2;
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if (AreaIsDungeon()) {
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this->frameIndex += 4;
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sub_080AE068(this);
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UnloadGFXSlots(this);
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LoadFixedGFX(this, 0x184);
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}
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}
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@@ -36,7 +36,7 @@ void WaterfallOpening(Entity* this) {
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this->field_0xf = 0;
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this->subAction = 1;
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this->type = 1;
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sub_080AE068(this);
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UnloadGFXSlots(this);
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LoadFixedGFX(this, 0x18c);
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#ifndef EU
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SoundReq(SFX_EVAPORATE);
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@@ -49,7 +49,7 @@ void WaterfallOpening(Entity* this) {
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this->actionDelay = 1;
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this->subAction = 2;
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this->type = 2;
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sub_080AE068(this);
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UnloadGFXSlots(this);
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LoadFixedGFX(this, 0x18d);
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}
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break;
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