Decompile some vram

This commit is contained in:
octorock
2022-03-05 17:46:57 +01:00
parent 6206ff831a
commit 7215695e13
19 changed files with 861 additions and 33 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ void sub_08082EB4(BlockPushedEntity* this) {
u32 pos;
if (gRoomControls.area == 0x11) {
sub_080AE068(super);
UnloadGFXSlots(super);
if (LoadFixedGFX(super, 0x1c1) == 0) {
super->spriteSettings.draw = 0;
return;
+1 -1
View File
@@ -16,7 +16,7 @@ void sub_08090EC0(Entity* this) {
this->frameIndex = this->type2;
if (AreaIsDungeon()) {
this->frameIndex += 4;
sub_080AE068(this);
UnloadGFXSlots(this);
LoadFixedGFX(this, 0x184);
}
}
+2 -2
View File
@@ -36,7 +36,7 @@ void WaterfallOpening(Entity* this) {
this->field_0xf = 0;
this->subAction = 1;
this->type = 1;
sub_080AE068(this);
UnloadGFXSlots(this);
LoadFixedGFX(this, 0x18c);
#ifndef EU
SoundReq(SFX_EVAPORATE);
@@ -49,7 +49,7 @@ void WaterfallOpening(Entity* this) {
this->actionDelay = 1;
this->subAction = 2;
this->type = 2;
sub_080AE068(this);
UnloadGFXSlots(this);
LoadFixedGFX(this, 0x18d);
}
break;