mirror of
https://github.com/zeldaret/tmc
synced 2026-09-03 10:21:18 -04:00
label some asm functions
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@@ -240,7 +240,7 @@ void AcroBandit_Type0Action5(Entity* this) {
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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if (gEntCount < MAX_ENTITIES - 4) {
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if (gEntCount < MAX_ENTITIES - 5) {
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u32 tmp = Random();
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tmp &= 3;
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@@ -81,7 +81,7 @@ void FireballGuy_Action2(Entity* this) {
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/* Can we create enough new entities? */
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count = typeEntityCount[this->type];
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if (MAX_ENTITIES + 1 - count <= gEntCount)
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if (MAX_ENTITIES - count <= gEntCount)
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return;
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/* Create 2-5 new MiniFireballGuy */
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+1
-1
@@ -105,7 +105,7 @@ void sub_080450A8(Entity* this) {
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/* Can we create enough new entities? */
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count = typeEntityCount[this->type];
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if (MAX_ENTITIES + 1 - count <= gEntCount)
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if (MAX_ENTITIES - count <= gEntCount)
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return;
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/* Create 2-4 new MiniSlime */
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+18
-18
@@ -6,6 +6,12 @@
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#include "npc.h"
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#include "manager/diggingCaveEntranceManager.h"
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typedef struct Temp {
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void* prev;
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void* next;
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u8 _0[0x38];
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} Temp;
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extern u8 gUpdateVisibleTiles;
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extern Manager gUnk_02033290;
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void UpdatePlayerInput(void);
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@@ -241,8 +247,6 @@ void EraseAllEntities(void) {
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gOAMControls.unk[1].unk6 = 1;
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}
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extern Entity gUnk_030015A0[0x48];
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Entity* GetEmptyEntity() {
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u8 flags_ip;
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Entity* end;
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@@ -253,9 +257,9 @@ Entity* GetEmptyEntity() {
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LinkedList* listPtr;
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LinkedList* endListPtr;
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if (gEntCount <= 0x46) {
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currentEnt = gUnk_030015A0;
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end = currentEnt + ARRAY_COUNT(gUnk_030015A0);
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if (gEntCount < MAX_ENTITIES - 1) {
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currentEnt = gEntities;
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end = currentEnt + ARRAY_COUNT(gEntities);
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do {
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if (currentEnt->prev == 0) {
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@@ -267,7 +271,8 @@ Entity* GetEmptyEntity() {
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currentEnt = &gPlayerEntity;
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do {
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if ((s32)currentEnt->prev < 0 && (currentEnt->flags & 0xc) && currentEnt != gUpdateContext.current_entity) {
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if ((s32)currentEnt->prev < 0 && (currentEnt->flags & (ENT_UNUSED1 | ENT_UNUSED2)) &&
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currentEnt != gUpdateContext.current_entity) {
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ClearDeletedEntity(currentEnt);
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return currentEnt;
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}
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@@ -282,9 +287,10 @@ Entity* GetEmptyEntity() {
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currentEnt = listPtr->first;
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nextList = listPtr + 1;
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while ((u32)currentEnt != (u32)listPtr) {
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if (currentEnt->kind != MANAGER && flags_ip < (currentEnt->flags & 0x1c) &&
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if (currentEnt->kind != MANAGER &&
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flags_ip < (currentEnt->flags & (ENT_UNUSED1 | ENT_UNUSED2 | ENT_DELETED)) &&
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gUpdateContext.current_entity != currentEnt) {
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flags_ip = currentEnt->flags & 0x1c;
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flags_ip = currentEnt->flags & (ENT_UNUSED1 | ENT_UNUSED2 | ENT_DELETED);
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rv = currentEnt;
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}
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currentEnt = currentEnt->next;
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@@ -301,16 +307,16 @@ Entity* GetEmptyEntity() {
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return rv;
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}
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extern Entity gItemGetEntities[7];
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extern Entity gAuxPlayerEntities[7];
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Entity* CreateItemGetEntity(void) {
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Entity* ent = gItemGetEntities;
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Entity* CreateAuxPlayerEntity(void) {
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Entity* ent = gAuxPlayerEntities;
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do {
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if (ent->prev == NULL) {
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return ent;
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}
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} while (++ent < &gItemGetEntities[7]);
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} while (++ent < &gAuxPlayerEntities[7]);
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return NULL;
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}
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@@ -407,12 +413,6 @@ void DeleteAllEntities(void) {
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}
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}
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typedef struct Temp {
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void* prev;
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void* next;
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u8 _0[0x38];
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} Temp;
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// fix this
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Manager* GetEmptyManager(void) {
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Temp* it;
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+4
-4
@@ -403,8 +403,8 @@ void EnableRandomDrops(void) {
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gRoomVars.randomDropsDisabled = FALSE;
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}
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extern void sub_08000F14(s16*, const s16*, const s16*, const s16*);
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extern u32 sub_08000F2C(s16*, const s16*, const s16*, const s16*);
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extern void SumDropProbabilities(s16*, const s16*, const s16*, const s16*);
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extern u32 SumDropProbabilities2(s16*, const s16*, const s16*, const s16*);
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u32 CreateItemDrop(Entity* arg0, u32 itemId, u32 itemParameter);
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u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
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extern const u8 gUnk_080FE1B4[] /* = {
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@@ -459,7 +459,7 @@ u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
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#endif
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}
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// vector addition, s0 = ptr4 + ptr2 + ptr3
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sub_08000F14(droptable.a, ptr4->a, ptr2->a, ptr3->a);
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SumDropProbabilities(droptable.a, ptr4->a, ptr2->a, ptr3->a);
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if (gSave.stats.health <= 8) {
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droptable.s.hearts += 5;
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}
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@@ -486,7 +486,7 @@ u32 CreateRandomItemDrop(Entity* arg0, u32 arg1) {
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// vector addition, s0 = s0 + ptr2 + ptr3
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// resulting values are clamped to be >= 0
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// returns sum over s0
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summOdds = sub_08000F2C(droptable.a, droptable.a, ptr2->a, ptr3->a);
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summOdds = SumDropProbabilities2(droptable.a, droptable.a, ptr2->a, ptr3->a);
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rand = Random();
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item = (rand >> 0x18);
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item &= 0xF;
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@@ -96,7 +96,7 @@ void sub_080921BC(GentariCurtainEntity* this) {
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GenericEntity* pEVar1;
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GenericEntity* end;
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pEVar1 = (GenericEntity*)gItemGetEntities;
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pEVar1 = (GenericEntity*)gAuxPlayerEntities;
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end = pEVar1 + 0x4f;
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do {
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+1
-1
@@ -31,7 +31,7 @@ const s8 gUnk_08126EEC[] = {
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};
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Entity* CreateLinkAnimation(Entity* parent, u32 type, u32 type2) {
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Entity* e = CreateItemGetEntity();
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Entity* e = CreateAuxPlayerEntity();
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if (e != NULL) {
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LinkAnimationEntity* this = (LinkAnimationEntity*)e;
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e->id = LINK_ANIMATION;
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@@ -36,7 +36,7 @@ static Entity* GiveItemWithCutscene(u32 item, u32 type2, u32 delay) {
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item = ITEM_RUPEE50;
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type2 = 0;
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}
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e = CreateItemGetEntity();
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e = CreateAuxPlayerEntity();
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if (e != NULL) {
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e->type = item;
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e->type2 = type2;
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+2
-2
@@ -462,7 +462,7 @@ Entity* CreatePlayerItemWithParent(ItemBehavior* this, u32 id) {
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}
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void* CreateItemGetPlayerItemWithParent(ItemBehavior* this) {
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GenericEntity* playerItem = (GenericEntity*)CreateItemGetEntity();
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GenericEntity* playerItem = (GenericEntity*)CreateAuxPlayerEntity();
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if (playerItem != NULL) {
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playerItem->base.id = gItemDefinitions[this->behaviorId].playerItemId;
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playerItem->base.kind = PLAYER_ITEM;
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@@ -501,7 +501,7 @@ Entity* CreatePlayerItem(u32 id, u32 type, u32 type2, u32 unk) {
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Entity* sub_08077CF8(u32 id, u32 type, u32 type2, u32 unk) {
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GenericEntity* ent;
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ent = (GenericEntity*)CreateItemGetEntity();
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ent = (GenericEntity*)CreateAuxPlayerEntity();
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if (ent != NULL) {
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ent->base.flags = ENT_COLLIDE;
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ent->base.kind = PLAYER_ITEM;
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@@ -626,7 +626,8 @@ void ButtonUIElement_Action1(UIElement* element) {
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MAX_MOVEMENT = (!element->type2) ? 4 : 8;
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if (element->type2 == 0 && (((gUnk_0200AF00.unk_1 >> element->type) & 1) || (gMessage.state & MESSAGE_ACTIVE) != 0)) {
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if (element->type2 == 0 &&
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(((gUnk_0200AF00.unk_1 >> element->type) & 1) || (gMessage.state & MESSAGE_ACTIVE) != 0)) {
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y = (s16)gUnk_0200AF00.buttonY[element->type] - 0x28;
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} else {
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y = (s16)gUnk_0200AF00.buttonY[element->type];
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