label some asm functions

This commit is contained in:
theo3
2023-12-29 00:56:36 -08:00
parent d07c416641
commit 72509b18a0
14 changed files with 75 additions and 67 deletions
+1 -1
View File
@@ -240,7 +240,7 @@ void AcroBandit_Type0Action5(Entity* this) {
GetNextFrame(this);
if (this->frame & ANIM_DONE) {
if (gEntCount < MAX_ENTITIES - 4) {
if (gEntCount < MAX_ENTITIES - 5) {
u32 tmp = Random();
tmp &= 3;
+1 -1
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@@ -81,7 +81,7 @@ void FireballGuy_Action2(Entity* this) {
/* Can we create enough new entities? */
count = typeEntityCount[this->type];
if (MAX_ENTITIES + 1 - count <= gEntCount)
if (MAX_ENTITIES - count <= gEntCount)
return;
/* Create 2-5 new MiniFireballGuy */
+1 -1
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@@ -105,7 +105,7 @@ void sub_080450A8(Entity* this) {
/* Can we create enough new entities? */
count = typeEntityCount[this->type];
if (MAX_ENTITIES + 1 - count <= gEntCount)
if (MAX_ENTITIES - count <= gEntCount)
return;
/* Create 2-4 new MiniSlime */