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https://github.com/zeldaret/tmc
synced 2026-09-03 02:13:43 -04:00
- decompile slime and fireball guy
- continue percy decompile - move entity function definitions to entity header
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+4
-1
@@ -167,7 +167,10 @@ extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
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extern u32 GetFacingDirection(Entity*, Entity*);
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extern void DeleteThisEntity();
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extern void DeleteThisEntity(void);
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extern void CopyPosition(Entity*, Entity*);
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extern void DeleteEntity(Entity*);
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extern void PositionRelative(Entity*, Entity*, s32, s32);
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extern Entity gUnk_03003DA0;
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+4
-2
@@ -27,8 +27,10 @@ typedef struct {
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u8 screenShakeMagnitude;
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u8 unk7;
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u16 screenShakeTime;
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u16 filler2[6];
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u8 filler3[4];
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u16 filler2[3];
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u16 width;
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u16 height;
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u8 filler3[6];
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union SplitWord bg3OffsetX;
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union SplitWord bg3OffsetY;
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Entity* cameraTarget;
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