- decompile slime and fireball guy

- continue percy decompile
- move entity function definitions to entity header
This commit is contained in:
Behemoth
2020-08-24 18:39:40 +02:00
parent 30137c802f
commit 73497fd8c2
22 changed files with 438 additions and 988 deletions
+4 -1
View File
@@ -167,7 +167,10 @@ extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void DeleteThisEntity();
extern void DeleteThisEntity(void);
extern void CopyPosition(Entity*, Entity*);
extern void DeleteEntity(Entity*);
extern void PositionRelative(Entity*, Entity*, s32, s32);
extern Entity gUnk_03003DA0;
+4 -2
View File
@@ -27,8 +27,10 @@ typedef struct {
u8 screenShakeMagnitude;
u8 unk7;
u16 screenShakeTime;
u16 filler2[6];
u8 filler3[4];
u16 filler2[3];
u16 width;
u16 height;
u8 filler3[6];
union SplitWord bg3OffsetX;
union SplitWord bg3OffsetY;
Entity* cameraTarget;