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entity->spriteTileSize, entity->spriteIndex
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@@ -50,7 +50,7 @@ typedef struct Entity {
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/*0x10*/ u8 flags;
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/*0x11*/ u8 scriptedScene : 4;
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/* */ u8 scriptedScene2 : 4;
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/*0x12*/ s16 spriteTileSize;
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/*0x12*/ s16 spriteIndex;
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/*0x14*/ u8 animationState;
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/*0x15*/ u8 direction;
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/*0x16*/ u8 possibleBool;
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