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Merge branch 'master' into tilemap-docs
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@@ -191,7 +191,7 @@ void sub_08058B5C(RollingBarrelManager* this, u32 unk1) {
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gRoomTransition.player_status.start_anim = unk1 & 1 ? 4 : 0;
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gRoomTransition.player_status.start_pos_x = gUnk_081082E8[unk1 * 3];
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gRoomTransition.player_status.start_pos_y = gUnk_081082E8[unk1 * 3 + 1];
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gSave.unk7 = gUnk_081082E8[unk1 * 3 + 2];
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gSave.dws_barrel_state = gUnk_081082E8[unk1 * 3 + 2];
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SoundReq(SFX_STAIRS);
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}
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