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Merge branch 'master' into tilemap-docs
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@@ -196,7 +196,7 @@ void sub_080A68D4(void) {
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sub_080A698C(gRoomTransition.player_status.overworld_map_x, gRoomTransition.player_status.overworld_map_y,
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DRAW_DIRECT_SPRITE_INDEX, iVar6 + 0x100);
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uVar1 = sub_080A6F40();
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uVar1 &= gSave.field_0x20;
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uVar1 &= gSave.map_hints;
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for (pcVar4 = gUnk_08128F58, i = 0; pcVar4->frameIndex != 0; i++, pcVar4++) {
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if (((1 << i) & uVar1) != 0) {
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