mirror of
https://github.com/zeldaret/tmc
synced 2026-06-27 10:43:05 -04:00
Merge branch 'master' into tilemap-docs
This commit is contained in:
@@ -1,3 +1,10 @@
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/**
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* @file playerItemCellOverwriteSet.c
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* @ingroup Items
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*
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* @brief Cell Overwrite Set Player Item
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*/
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#define NENT_DEPRECATED
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#include "asm.h"
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#include "common.h"
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#include "entity.h"
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@@ -5,6 +12,12 @@
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#include "room.h"
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#include "tiles.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused[4];
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/*0x6c*/ u16 tileType;
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} PlayerItemCellOverwriteSetEntity;
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// vvv for specialMetaTile
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const u8 gMapSpecialMetaTileToVvv[] = {
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0, // SPECIAL_META_TILE_0
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@@ -324,70 +337,64 @@ const u16 gUnk_080B7A3E[] = {
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}; // TODO no need to store this in an u16?
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// TODO figure out type from arm_sub_080B1B84 and arm_sub_080B1BA4, also related to specialMetaTiles
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void PlayerItemCellOverwriteSet(Entity* this) {
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void PlayerItemCellOverwriteSet(PlayerItemCellOverwriteSetEntity* this) {
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static const s8 offsetByDirection[] = { 0, -16, 16, 0, 0, 16, -16, 0 };
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u32 tmp;
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Entity* player = &gPlayerEntity;
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if (this->action == 0) {
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this->field_0x6c.HWORD =
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GetMetaTileType(TILE(player->x.HALF.HI + offsetByDirection[player->animationState & 0xe],
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player->y.HALF.HI + offsetByDirection[(player->animationState & 0xe) + 1]),
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this->collisionLayer);
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this->action++;
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if (super->action == 0) {
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this->tileType = GetMetaTileType(TILE(player->x.HALF.HI + offsetByDirection[player->animationState & 0xe],
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player->y.HALF.HI + offsetByDirection[(player->animationState & 0xe) + 1]),
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super->collisionLayer);
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super->action++;
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}
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gPlayerState.mobility |= 0x80;
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tmp = gInput.heldKeys & R_BUTTON;
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if ((gInput.heldKeys & A_BUTTON) != 0) {
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if ((R_BUTTON & gInput.newKeys) != 0) {
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this->field_0x6c.HWORD =
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GetMetaTileType(TILE(player->x.HALF.HI + offsetByDirection[player->animationState & 0xe],
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player->y.HALF.HI + offsetByDirection[(player->animationState & 0xe) + 1]),
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this->collisionLayer);
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if ((gInput.newKeys & R_BUTTON) != 0) {
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this->tileType = GetMetaTileType(TILE(player->x.HALF.HI + offsetByDirection[player->animationState & 0xe],
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player->y.HALF.HI + offsetByDirection[(player->animationState & 0xe) + 1]),
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super->collisionLayer);
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}
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if ((gInput.heldKeys & R_BUTTON) != 0) {
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player->iframes = 2;
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} else {
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if ((gInput.newKeys & DPAD_RIGHT) != 0) {
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this->field_0x6c.HWORD--;
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this->tileType--;
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}
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if ((gInput.newKeys & DPAD_LEFT) != 0) {
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this->field_0x6c.HWORD++;
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this->tileType++;
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}
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if ((gInput.heldKeys & (DPAD_LEFT | DPAD_RIGHT)) != 0) {
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if (++this->subtimer > 0x1e) {
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this->subtimer = 30;
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if (++super->subtimer > 0x1e) {
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super->subtimer = 30;
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if ((gInput.heldKeys & DPAD_RIGHT) != 0) {
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this->field_0x6c.HWORD--;
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this->tileType--;
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}
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if ((gInput.heldKeys & DPAD_LEFT) != 0) {
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this->field_0x6c.HWORD++;
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this->tileType++;
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}
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}
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} else {
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this->subtimer = 0;
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super->subtimer = 0;
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}
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}
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} else {
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sub_0807B7D8(this->field_0x6c.HWORD,
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sub_0807B7D8(this->tileType,
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TILE(player->x.HALF.HI + offsetByDirection[player->animationState & 0xe],
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player->y.HALF.HI + offsetByDirection[(player->animationState & 0xe) + 1]),
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this->collisionLayer);
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super->collisionLayer);
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gPlayerState.mobility &= ~0x80;
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DeleteThisEntity();
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}
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if ((gInput.heldKeys & B_BUTTON) != 0) {
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + offsetByDirection[0], player->y.HALF.HI + offsetByDirection[1]),
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this->collisionLayer);
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + offsetByDirection[2], player->y.HALF.HI + offsetByDirection[3]),
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this->collisionLayer);
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + offsetByDirection[4], player->y.HALF.HI + offsetByDirection[5]),
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this->collisionLayer);
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sub_0807B7D8(this->field_0x6c.HWORD,
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TILE(player->x.HALF.HI + offsetByDirection[6], player->y.HALF.HI + offsetByDirection[7]),
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this->collisionLayer);
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sub_0807B7D8(this->tileType, TILE(player->x.HALF.HI + offsetByDirection[0], player->y.HALF.HI + offsetByDirection[1]),
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super->collisionLayer);
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sub_0807B7D8(this->tileType, TILE(player->x.HALF.HI + offsetByDirection[2], player->y.HALF.HI + offsetByDirection[3]),
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super->collisionLayer);
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sub_0807B7D8(this->tileType, TILE(player->x.HALF.HI + offsetByDirection[4], player->y.HALF.HI + offsetByDirection[5]),
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super->collisionLayer);
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sub_0807B7D8(this->tileType, TILE(player->x.HALF.HI + offsetByDirection[6], player->y.HALF.HI + offsetByDirection[7]),
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super->collisionLayer);
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}
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}
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