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https://github.com/zeldaret/tmc
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tektite.c OK
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@@ -0,0 +1,195 @@
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#include "global.h"
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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extern void (*const gUnk_080CDED0[])(Entity*);
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extern void (*const gUnk_080CDEE8[])(Entity*);
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void Tektite(Entity* this) {
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EnemyFunctionHandler(this, gUnk_080CDED0);
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SetChildOffset(this, 0, 1, -0x10);
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}
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void sub_0802F138(Entity* this) {
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gUnk_080CDEE8[this->action](this);
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}
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extern u8 gUnk_080CDEF8[];
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void sub_0802F150(Entity* this) {
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u32 bVar1;
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u32 uVar2;
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if (this->field_0x43 != 0) {
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sub_0804A9FC(this, 0x1c);
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}
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sub_0804AA30(this, gUnk_080CDED0);
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if ((this->bitfield & 0x80) != 0) {
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switch (this->bitfield & 0x3f) {
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case 0x14:
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this->action = 1;
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this->previousActionFlag = 0;
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if ((this->entityType).form != 0) {
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this->actionDelay = 0xc0;
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} else {
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this->actionDelay = gUnk_080CDEF8[Random() & 3];
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}
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this->field_0xf = 0;
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*(u8*)&this->field_0x7c = 0;
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if (this->height.HALF.HI != 0) {
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this->field_0x20 >>= 2;
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} else {
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this->field_0x20 = 0;
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}
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InitializeAnimation(this, 0);
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break;
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case 0xe:
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case 0x15:
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this->currentHealth = 0;
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break;
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}
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}
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}
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void nullsub_16(Entity* this) {
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}
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void sub_0802F1F0(Entity* this) {
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sub_08001242();
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if (this->height.HALF.HI != 0) {
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sub_08003FC4(this, this->field_0x80.HWORD);
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}
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}
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extern u8 gUnk_080CDEF8[];
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void sub_0802F210(Entity* this) {
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u32 temp;
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u32 temp2;
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sub_0804A720(this);
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this->action = 1;
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this->previousActionFlag = 0;
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this->actionDelay = gUnk_080CDEF8[Random() & 3];
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this->actionDelay = (Random() & 0x1f) + this->actionDelay;
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this->field_0xf = 0;
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*(u8*)&this->field_0x7c = 0;
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this->field_0x80.HWORD = this->entityType.form == 0 ? 0x1800 : 0x2800;
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this->field_0x82.HWORD = this->entityType.form == 0 ? 0x2800 : 0x3000;
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InitializeAnimation(this, 0);
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}
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void sub_0802F284(Entity* this) {
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if (this->actionDelay > 0x60) {
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UpdateAnimationVariableFrames(this, 2);
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} else {
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GetNextFrame(this);
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}
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if (this->actionDelay != 0) {
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this->actionDelay--;
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} else if (this->field_0xf != 0) {
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if ((this->frames.b.f3) != 0) {
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this->action = 2;
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this->actionDelay = 0x10;
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this->field_0xf = this->entityType.form;
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this->field_0x20 = this->field_0x82.HWORD << 4;
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sub_0802F45C(this);
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InitializeAnimation(this, 2);
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}
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} else if ((this->frames.b.f3) != 0) {
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this->field_0xf = 0x40;
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InitializeAnimation(this, 1);
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}
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}
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extern u8 gUnk_080CDEF8[];
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void sub_0802F300(Entity* this) {
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s32 temp;
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u32 rand;
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GetNextFrame(this);
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sub_080AEF88(this);
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temp = this->height.HALF.HI;
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rand = Random() & 0xf;
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if (sub_080044EC(this, this->field_0x80.HWORD) == 1) {
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this->action = 3;
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this->previousActionFlag = 0;
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if (this->entityType.form != 0) {
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rand = 0;
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}
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if (rand == 0) {
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this->actionDelay = 0xc0;
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} else {
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this->actionDelay = gUnk_080CDEF8[rand & 3] + rand;
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}
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this->field_0xf = 0;
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InitializeAnimation(this, 3);
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return;
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} else if (this->collisions != 0) {
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sub_0800417E(this, this->collisions);
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} else if ((sub_080002B8(this) & 0xf0) == 0x50) {
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this->direction = (this->direction + 0x10) & 0x1f;
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}
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if (--this->actionDelay == 0) {
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this->actionDelay = 0x10;
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if (this->field_0xf != 0) {
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this->field_0xf--;
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sub_0802F45C(this);
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}
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}
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if ((this->previousActionFlag == 0) && (temp < this->height.HALF.HI)) {
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InitializeAnimation(this, 4);
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this->previousActionFlag = 1;
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}
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if (temp < -0xc) {
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this->spriteRendering.b3 = 1;
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this->spriteOrientation.flipY = 1;
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} else {
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this->spriteRendering.b3 = 2;
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this->spriteOrientation.flipY = 2;
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}
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}
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void sub_0802F3F4(Entity* this) {
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GetNextFrame(this);
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if ((this->frames.b.f3) != 0) {
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if ((*(u8*)&this->field_0x7c.HALF.LO < 2) && ((this->entityType.form % 2) != 0)) {
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this->action = 2;
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this->actionDelay = 0x10;
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this->field_0xf = this->entityType.form;
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this->field_0x20 = this->field_0x82.HWORD << 4;
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(*(u8*)&this->field_0x7c.HALF.LO)++;
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sub_0802F45C(this);
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InitializeAnimation(this, 2);
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} else {
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this->action = 1;
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*(u8*)&this->field_0x7c.HALF.LO = 0;
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InitializeAnimation(this, 0);
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}
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}
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}
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void sub_0802F45C(Entity* this) {
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u32 temp;
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if (sub_08049FA0(this) == 0) {
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this->direction = sub_08049EE4(this);
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} else if (sub_08049FDC(this, 1) != 0) {
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this->direction = sub_08049F84(this, 1);
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} else {
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temp = (Random() & 0xf) + 0x18;
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this->direction = (temp + this->direction) & 0x1f;
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}
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}
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@@ -31,11 +31,10 @@ void sub_08037F00(Entity* this) {
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this->actionDelay = 0x14;
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this->field_0xf = 0;
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this->field_0x80.HALF.LO = 0;
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uVar1 = this->height.HALF.HI;
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if (uVar1 != 0) {
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if (this->height.HALF.HI != 0) {
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this->field_0x20 >>= 2;
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} else {
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this->field_0x20 = uVar1;
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this->field_0x20 = 0;
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}
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InitializeAnimation(this, 0);
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