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https://github.com/zeldaret/tmc
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Various documentations
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+9
-1
@@ -6,6 +6,7 @@
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#include "npc.h"
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#include "game.h"
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#include "functions.h"
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#include "item.h"
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typedef struct {
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s8 unk_00;
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@@ -24,7 +25,14 @@ void sub_0806336C(Entity* this);
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void sub_08063390(Entity* this);
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static const u8 gUnk_0810C88C[] = {
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0, 0x2d, 0x2c, 0x29, 0x2a, 0x2b, 0x2e, 0,
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ITEM_NONE,
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ITEM_BOTTLE_PICOLYTE_BLUE,
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ITEM_BOTTLE_PICOLYTE_GREEN,
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ITEM_BOTTLE_PICOLYTE_RED,
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ITEM_BOTTLE_PICOLYTE_ORANGE,
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ITEM_BOTTLE_PICOLYTE_YELLOW,
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ITEM_BOTTLE_PICOLYTE_WHITE,
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ITEM_NONE,
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};
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static const Hitbox gUnk_0810C894 = { 0, 0, { 0, 0, 0, 0 }, 16, 6 };
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static const gUnk_0810C89C_struct gUnk_0810C89C[] = {
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+1
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@@ -423,7 +423,7 @@ void sub_0806D5D4(void) {
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InitBiggoronTimer();
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itemSlot = IsItemEquipped(ITEM_SHIELD);
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if (itemSlot != 2) {
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gSave.stats.itemButtons[itemSlot] = 0;
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gSave.stats.itemButtons[itemSlot] = ITEM_NONE;
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}
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SetInventoryValue(ITEM_SHIELD, 0);
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}
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