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Various documentations
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@@ -214,7 +214,7 @@ void Fairy_Action4(FairyEntity* this) {
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}
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if (--super->subtimer == 0) {
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super->subtimer = 6;
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if (((--super->spriteOffsetY) * 0x1000000) >> 0x18 < -0x16) {
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if (--super->spriteOffsetY < -0x16) {
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sub_08081404(super, 1);
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}
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}
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