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https://github.com/zeldaret/tmc
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Various documentations
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@@ -51,7 +51,7 @@ void FourElements_Init(FourElementsEntity* this) {
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super->spritePriority.b1 = 2;
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super->spriteRendering.b3 = 1;
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super->hitbox = (Hitbox*)&gHitbox_6;
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super->z.HALF.HI = 0xff40;
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super->z.HALF.HI = -192;
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this->unk_6a = 0x40;
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switch (super->type) {
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case 0x41:
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@@ -157,10 +157,10 @@ void sub_080A0424(FourElementsEntity* this) {
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}
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void sub_080A0444(FourElementsEntity* this) {
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static const u8 gUnk_081248B4[] = {
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249, 248, 247, 246, 245, 246, 247, 248,
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static const s8 gUnk_081248B4[] = {
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-7, -8, -9, -10, -11, -10, -9, -8,
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};
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super->z.HALF.HI = gUnk_081248B4[(super->subtimer++ >> 3) & 7] << 0x18 >> 0x18;
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super->z.HALF.HI = gUnk_081248B4[(super->subtimer++ >> 3) & 7];
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}
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void sub_080A0464(FourElementsEntity* this, ScriptExecutionContext* context) {
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