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Various documentations
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@@ -31,7 +31,7 @@ void LadderUp(Entity* this) {
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this->spriteOffsetY += 8;
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InitializeAnimation(this, 10);
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if (this->action == 1) {
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this->z.HALF.HI = 0xff80;
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this->z.HALF.HI = -0x80;
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}
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if (this->type2) {
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return;
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