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identify all player items
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+1
-1
@@ -12,7 +12,7 @@ void Carlov(Entity* this) {
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}
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if ((this->frame & 0x10) != 0) {
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this->frame = this->frame & 0xef;
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EnqueueSFX(SFX_104);
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EnqueueSFX(SFX_PLACE_OBJ);
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InitScreenShake(0x10, 0);
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}
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if ((this->frame & 0x20) != 0) {
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