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https://github.com/zeldaret/tmc
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identify all player items
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@@ -127,7 +127,7 @@ void PushableLever_CalculateSpriteOffsets(PushableLeverEntity* this) {
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super->spriteOffsetX = offsets[0];
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super->spriteOffsetY = offsets[1];
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if ((this->timer & 3) == 0) {
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EnqueueSFX(SFX_104);
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EnqueueSFX(SFX_PLACE_OBJ);
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}
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}
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