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https://github.com/zeldaret/tmc
synced 2026-08-18 13:43:31 -04:00
Decompile treeItem.c
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Executable
+98
@@ -0,0 +1,98 @@
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#include "global.h"
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#include "enemy.h"
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#include "entity.h"
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#include "functions.h"
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static bool32 ShouldSpawnTreeItem(Entity*);
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extern u32 sub_080028F4(const u8*);
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extern void sub_08049CF4(Entity*);
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extern const u8 gUnk_080D29E0[][16];
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extern const u8 gUnk_080D2AB0[];
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void TreeItem(Entity* this) {
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Entity* itemEntity;
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int var0;
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if (this->action == 0) {
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this->action++;
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this->field_0x68.HALF.LO = sub_080028F4(gUnk_080D29E0[this->entityType.form]);
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if (this->field_0x68.HALF.LO > 8) {
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DeleteThisEntity();
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}
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if (this->field_0x68.HALF.LO < 8 && GetInventoryValue(0x67) == 0) {
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this->field_0x68.HALF.LO = 8;
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}
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}
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if (!ShouldSpawnTreeItem(this)) {
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return;
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}
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var0 = this->field_0x68.HALF.LO;
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if (var0 >= 0) {
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if (var0 > 7) {
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if (var0 == 8) {
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itemEntity = CreateObject(0x40, 0x60, 0);
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if (itemEntity) {
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itemEntity->actionDelay = 0;
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CopyPosition(this, itemEntity);
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}
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}
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} else {
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itemEntity = CreateObject(0x96, 0x7, gUnk_080D2AB0[var0]);
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if (itemEntity) {
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CopyPosition(this, itemEntity);
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itemEntity->y.HALF.HI += 16;
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itemEntity->height.HALF.HI = -32;
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}
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}
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}
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sub_08049CF4(this);
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DeleteThisEntity();
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}
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static bool32 ShouldSpawnTreeItem(Entity* this) {
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int diff;
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int expectedStateX, expectedStateY;
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int playerState;
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if (gPlayerEntity.action != 0x6) {
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return FALSE;
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}
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diff = gPlayerEntity.x.HALF.HI - this->x.HALF.HI;
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expectedStateX = 6;
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if (diff & 0x8000) {
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expectedStateX = 2;
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}
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diff += 40;
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if ((u16)diff >= 80) {
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return FALSE;
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}
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diff = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
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expectedStateY = 0;
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if (diff & 0x8000) {
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expectedStateY = 4;
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}
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diff += 40;
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if ((u16)diff >= 80) {
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return FALSE;
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}
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playerState = gPlayerEntity.animationState;
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if ((playerState == 0 && expectedStateY == 0) ||
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(playerState == 4 && expectedStateY == 4) ||
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(playerState == 6 && expectedStateX == 6) ||
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(playerState == 2 && expectedStateX == 2)) {
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return TRUE;
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}
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return FALSE;
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}
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