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Rename objects
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@@ -0,0 +1,11 @@
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@ Outro CUTSCENE_MISC_OBJECT Zelda glowing?
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SCRIPT_START script_CutsceneMiscObjectZeldaMagic
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BeginBlock
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DoPostScriptAction 0x0007
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DoPostScriptAction 0x000b
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CallWithArg SetSpriteOffset, 0x0000fff8
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EndBlock
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WaitForSyncFlag 0x00001000
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DoPostScriptAction 0x0006
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SCRIPT_END
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.2byte 0x0000
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