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Rename objects
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@@ -10,8 +10,8 @@ script_080092B2:
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script_080092BA:
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CheckEntityInteractType
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JumpIfNot script_080092BA
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SetPlayerIdle
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FacePlayer
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SetPlayerIdle
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FacePlayer
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MessageNoOverlap TEXT_PROLOGUE, 0x5e
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WaitUntilTextboxCloses
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Wait 0x000f
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