Rename objects

This commit is contained in:
octorock
2022-07-23 12:43:43 +02:00
parent ccba86d292
commit 852effa474
671 changed files with 5779 additions and 5277 deletions
+1 -1
View File
@@ -388,7 +388,7 @@ typedef enum {
SPRITE_GHINI,
SPRITE_VAATIARM_1,
SPRITE_VAATIWRATH_1,
SPRITE_OBJECTAF,
SPRITE_OBJECTBF,
SPRITE_WRATHEYE,
SPRITE_V3HANDPROJECTILE,
SPRITE_VAATIWRATH_2,
+1 -1
View File
@@ -54,7 +54,7 @@ extern struct_02019EE0 gMapDataBottomSpecial;
extern void sub_08056FEC(u32, struct_020227E8*);
extern u32 sub_0805F46C(u32, const Font*);
extern void ClearTilemaps(void);
extern void sub_0805194C(u32);
extern void ResetSaveFile(u32);
extern WStruct* sub_0805F2C8(void);
extern u32 sub_0805F7DC(u32, WStruct*);
extern void sub_0805F300(WStruct*);
+1 -1
View File
@@ -94,7 +94,7 @@ extern void sub_08059278(void);
extern void sub_0805B4D0(u32);
extern void sub_0805BC4C(void);
extern void sub_0805EC60(Entity*);
extern void InitPlayerMacro(u32*);
extern void InitPlayerMacro(PlayerMacroEntry*);
extern u32* sub_0805F25C(u32);
extern void sub_0805F8E4(u32 r0, WStruct* r1);
extern void sub_08060158(Entity*);
+3 -3
View File
@@ -1,5 +1,5 @@
#ifndef GUARD_GBA_MACRO_H
#define GUARD_GBA_MACRO_H
#ifndef MACRO_H
#define MACRO_H
#define CPU_FILL(value, dest, size, bit) \
{ \
@@ -184,4 +184,4 @@
REG_IME = imeTemp; \
}
#endif // GUARD_GBA_MACRO_H
#endif // MACRO_H
+3 -3
View File
@@ -1,5 +1,5 @@
#ifndef GUARD_GBA_TYPES_H
#define GUARD_GBA_TYPES_H
#ifndef TYPES_H
#define TYPES_H
#include <stdint.h>
@@ -253,4 +253,4 @@ struct RCnt {
#define ST_R_IN 0 // Select input
#define ST_R_OUT 1 // Select output
#endif // GUARD_GBA_TYPES_H
#endif // TYPES_H
+7 -5
View File
@@ -65,7 +65,7 @@ typedef struct {
u8 pauseCount; /**< Number of pauses to make. */
u8 pauseInterval; /**< Number of frames to play between each pause. */
u8 pad;
union SplitHWord ticks; /**< Current time. */
u16 ticks; /**< Current time. */
} Main;
/**
@@ -127,15 +127,17 @@ void DoSoftReset(void);
*/
void SetSleepMode(void);
extern void sub_0805622C(struct BgAffineDstData* a1, u32 a2, u32 a3);
extern void sub_08056208(void);
/**
* Sets a DMA to be performed at next VBlank.
*/
extern void SetVBlankDMA(u16* src, u16* dest, u32 size);
extern void InitVBlankDMA(void);
extern void ResetPalettes(void);
extern void VBlankIntrWait();
extern void VBlankInterruptWait(void);
extern void DisableInterruptsAndDMA(void);
extern void EnableVBlankIntr(void);
extern void sub_08056250(void);
extern void sub_08056208(void);
extern void DisableVBlankDMA(void);
/** @name Task entrypoints */
///@{
+1 -1
View File
@@ -5,7 +5,7 @@
typedef struct {
Manager base;
u8 unk_20;
u8 gfxGroup;
u8 unk_21;
u8 unk_22;
u8 unk_23;
+122 -122
View File
@@ -43,41 +43,41 @@ typedef enum {
EZLO_CAP,
PUSHED_BLOCK,
LOCKED_DOOR,
OBJECT_9,
CAMERA_TARGET,
OBJECT_A,
OBJECT_B,
LINK_HOLDING_ITEM,
CHEST_SPAWNER,
OBJECT_D,
OBJECT_E,
UNUSED_SKULL,
CRACKING_GROUND,
SPECIAL_FX,
PLAYER_CLONE,
OBJECT_11,
OBJECT_12,
BUSH,
LIGHT_DOOR,
RAILTRACK,
LILYPAD_LARGE,
OBJECT_15,
CHUCHU_BOSS_PARTICLE,
FLOATING_PLATFORM,
OBJECT_17,
GUST_JAR_PARTICLE,
EVIL_SPIRIT,
HOUSE_DOOR_EXT,
RUPEE_OBJECT,
GREAT_FAIRY,
OBJECT_1C,
HOUSE_SIGN,
OBJECT_1D,
OBJECT_1E,
MOLE_MITTS_PARTICLE,
OBJECT_1F,
OBJECT_20,
OBJECT_21,
SMOKE_PARTICLE,
DIRT_PARTICLE,
FIGURINE_DEVICE,
EYE_SWITCH,
PRESSURE_PLATE,
BIG_BARREL,
BARREL_INSIDE,
PUSHABLE_STATUE,
OBJECT_28,
PARALLAX_ROOM_VIEW,
AMBIENT_CLOUDS,
OBJECT_2A,
OBJECT_2B,
FLAME,
LILYPAD_LARGE_FALLING,
BEANSTALK,
SMOKE,
PUSHABLE_ROCK,
@@ -87,36 +87,36 @@ typedef enum {
PULLABLE_MUSHROOM,
BOLLARD,
WARP_POINT,
OBJECT_35,
OBJECT_36,
CARLOV_OBJECT,
BARREL_SPIDERWEB,
OBJECT_37,
JAR_PORTAL,
BOSS_DOOR,
OBJECT_3A,
WHITE_TRIANGLE_EFFECT,
PORTAL_MUSHROOM_STALKS,
PORTAL_FALLING_PLAYER,
OBJECT_3D,
OBJECT_3E,
MINISH_PORTAL_CLOSEUP,
MINISH_VILLAGE_OBJECT,
GIANT_LEAF,
FAIRY,
LADDER_UP,
OBJECT_42,
OBJECT_43,
OBJECT_44,
OBJECT_45,
LINK_FIRE,
SWORD_PARTICLE,
ROTATING_TRAPDOOR,
LAMP_PARTICLE,
GIANT_BOOK_LADDER,
HEART_CONTAINER,
FILE_SCREEN_OBJECTS,
OBJECT_49,
CHUCHU_BOSS_START_PARTICLE,
BACKGROUND_CLOUD,
OBJECT_4B,
CHUCHU_BOSS_CUTSCENE,
PUSHABLE_FURNITURE,
FURNITURE,
MINISH_SIZED_ENTRANCE,
ARCHWAY,
GIANT_ROCK,
GIANT_ROCK2,
OBJECT_52,
SPECIAL_CHEST,
OBJECT_53,
PULLABLE_LEVER,
MINECART,
@@ -125,22 +125,22 @@ typedef enum {
GENTARI_CURTAIN,
LAVA_PLATFORM,
PAPER,
OBJECT_5B,
BED_COVER,
MASK,
HOUSE_DOOR_INT,
WHIRLWIND,
OBJECT_BLOCKING_STAIRS,
SWORDSMAN_NEWSLETTER,
OBJECT_61,
EZLO_CAP_FLYING,
GIANT_TWIG,
OBJECT_63,
OBJECT_64,
THUNDERBOLD,
LADDER_HOLE,
OBJECT_66,
OBJECT_67,
OBJECT_68,
OBJECT_69,
OBJECT_6A,
WATER_DROP_OBJECT,
GLEEROK_PARTICLE,
LINK_EMPTYING_BOTTLE,
CUTSCENE_ORCHESTRATOR,
CUTSCENE_MISC_OBJECT,
CRENEL_BEAN_SPROUT,
MINECART_DOOR,
OBJECT_ON_PILLAR,
@@ -150,25 +150,25 @@ typedef enum {
PUSHABLE_GRAVE,
STONE_TABLET,
LILYPAD_SMALL,
OBJECT_74,
OBJECT_75,
OBJECT_76,
MINISH_PORTAL_STONE,
MACRO_CRYSTAL,
MACRO_LEAF,
BELL,
HUGE_DECORATION,
OBJECT_79,
SHRINKING_HIEROGLYPHS,
STEAM,
PUSHABLE_LEVER,
HUGE_SHOES,
OBJECT_ON_BEETLE,
OBJECT_7E,
MAZAAL_OBJECT,
PICO_BLOOM,
BOARD,
OBJECT_81,
BENCH,
BIG_VORTEX,
BIG_PUSHABLE_LEVER,
SMALL_ICE_BLOCK,
BIG_ICE_BLOCK,
OBJECT_86,
TRAPDOOR,
OCTOROK_BOSS_OBJECT,
HUGE_BOOK,
MAZAAL_BOSS_OBJECT,
@@ -176,20 +176,20 @@ typedef enum {
DOUBLE_BOOKSHELF,
BOOK,
FIREPLACE,
OBJECT_8E,
LIGHT_RAY,
FROZEN_WATER_ELEMENT,
OBJECT_90,
WATER_ELEMENT,
FROZEN_OCTOROK,
BAKER_OVEN,
LAMP,
WIND_TRIBE_FLAG,
BIRD,
OBJECT_96,
GRAVEYARD_KEY,
KEY_STEALING_TAKKURI,
OBJECT_98,
OBJECT_99,
GURUGURU_BAR,
HIT_SWITCH,
HUGE_ACORN,
OBJECT_9B,
VAATI2_PARTICLE,
TREE_HIDING_PORTAL,
LIGHTABLE_SWITCH,
TREE_THORNS,
@@ -200,30 +200,30 @@ typedef enum {
CLOUD,
MINISH_LIGHT,
FIREBALL_CHAIN,
OBJECT_A6,
SANCTUARY_STONE_TABLET,
OBJECT_A7,
OBJECT_A8,
OBJECT_A9,
MULLDOZER_SPAWN_POINT,
WATERFALL_OPENING,
OBJECT_AB,
VAATI1_PORTAL,
FOUR_ELEMENTS,
OBJECT_AD,
ELEMENTS_BACKGROUND,
FLOATING_BLOCK,
OBJECT_AF,
VAATI3_ARM,
METAL_DOOR,
JAIL_BARS,
OBJECT_B2,
OBJECT_B3,
OBJECT_B4,
OBJECT_B5,
OBJECT_B6,
FAN_WIND,
KINSTONE_SPARK,
JAPANESE_SUBTITLE,
VAATI3_PLAYER_OBJECT,
VAATI3_DEATH,
WELL,
WIND_TRIBE_TELEPORTER,
CUCCO_MINIGAME,
GYORG_BOSS_OBJECT,
WINDCREST,
LIT_AREA,
OBJECT_BD,
TITLE_SCREEN_OBJECT,
PINWHEEL,
OBJECT_BF,
ENEMY_ITEM,
@@ -239,41 +239,41 @@ void Pot();
void EzloCap();
void BlockPushed();
void LockedDoor();
void Object9();
void CameraTarget();
void ObjectA();
void ObjectB();
void LinkHoldingItem();
void ChestSpawner();
void ObjectD();
void ObjectE();
void UnusedSkull();
void CrackingGround();
void SpecialFx();
void PlayerClone();
void Object11();
void Object12();
void Bush();
void LightDoor();
void Railtrack();
void LilypadLarge();
void Object15();
void ChuchuBossParticle();
void FloatingPlatform();
void Object17();
void GustJarParticle();
void EvilSpirit();
void HouseDoorExterior();
void Rupee();
void GreatFairy();
void Object1C();
void HouseSign();
void Object1D();
void Object1E();
void MoleMittsParticle();
void Object1F();
void Object20();
void Object21();
void SmokeParticle();
void DirtParticle();
void FigurineDevice();
void EyeSwitch();
void PressurePlate();
void BigBarrel();
void BarrelInside();
void PushableStatue();
void Object28();
void ParallaxRoomView();
void AmbientClouds();
void Object2A();
void Object2B();
void Flame();
void LilypadLargeFalling();
void Beanstalk();
void Smoke();
void PushableRock();
@@ -283,36 +283,36 @@ void FrozenFlower();
void PullableMushroom();
void Bollard();
void WarpPoint();
void Object35();
void Object36();
void CarlovObject();
void BarrelSpiderweb();
void Object37();
void JarPortal();
void BossDoor();
void Object3A();
void MacroMushroomStalks();
void WhiteTriangleEffect();
void MacroMushroomStalk();
void MacroPlayer();
void Object3D();
void Object3E();
void MinishPortalCloseup();
void MinishVillageObject();
void GiantLeaf();
void Fairy();
void LadderUp();
void Object42();
void Object43();
void Object44();
void Object45();
void LinkFire();
void SwordParticle();
void RotatingTrapdoor();
void LampParticle();
void GiantBookLadder();
void HeartContainer();
void FileScreenObjects();
void Object49();
void ChuchuBossStartParticle();
void BackgroundCloud();
void Object4B();
void ChuchuBossCutscene();
void PushableFurniture();
void Furniture();
void MinishSizedEntrance();
void Archway();
void GiantRock();
void GiantRock2();
void Object52();
void SpecialChest();
void Object53();
void PullableLever();
void Minecart();
@@ -321,22 +321,22 @@ void HiddenLadderDown();
void GentariCurtain();
void LavaPlatform();
void Paper();
void Object5B();
void BedCover();
void Mask();
void HouseDoorInterior();
void Whirlwind();
void ObjectBlockingStairs();
void SwordsmanNewsletter();
void Object61();
void EzloCapFlying();
void GiantTwig();
void Object63();
void Object64();
void Thunderbold();
void LadderHoleInBookshelf();
void Object66();
void Object67();
void Object68();
void Object69();
void Object6A();
void WaterDropObject();
void GleerokParticle();
void LinkEmptyingBottle();
void CutsceneOrchestrator();
void CutsceneMiscObject();
void CrenelBeanSprout();
void MinecartDoor();
void ObjectOnPillar();
@@ -346,25 +346,25 @@ void Object70();
void PushableGrave();
void StoneTablet();
void LilypadSmall();
void Object74();
void Object75();
void Object76();
void MinishPortalStone();
void MacroCrystal();
void MacroLeaf();
void Bell();
void MacroDecoration();
void Object79();
void ShrinkingHieroglyphs();
void Steam();
void PushableLever();
void MacroShoes();
void MacroShoe();
void ObjectOnSpinyBeetle();
void Object7E();
void MazaalObject();
void PicoBloom();
void Board();
void Object81();
void Bench();
void BigVortex();
void BigPushableLever();
void SmallIceBlock();
void BigIceBlock();
void Object86();
void Trapdoor();
void OctorokBossObject();
void MacroBook();
void MazaalBossObject();
@@ -372,20 +372,20 @@ void CabinFurniture();
void DoubleBookshelf();
void Book();
void Fireplace();
void Object8E();
void LightRay();
void FrozenWaterElement();
void Object90();
void WaterElement();
void FrozenOctorok();
void BakerOven();
void Lamp();
void WindTribeFlag();
void Bird();
void Object96();
void GraveyardKey();
void KeyStealingTakkuri();
void Object98();
void Object99();
void GuruguruBar();
void HitSwitch();
void MacroAcorn();
void Object9B();
void Vaati2Particle();
void TreeHidingPortal();
void LightableSwitch();
void TreeThorns();
@@ -396,34 +396,34 @@ void ObjectA2();
void Cloud();
void MinishLight();
void FireballChain();
void ObjectA6();
void SanctuaryStoneTablet();
void ObjectA7();
void ObjectA8();
void ObjectA9();
void MulldozerSpawnPoint();
void WaterfallOpening();
void ObjectAB();
void Vaati1Portal();
void FourElements();
void ObjectAD();
void ElementsBackground();
void FloatingBlock();
void ObjectAF();
void Vaati3Arm();
void MetalDoor();
void JailBars();
void ObjectB2();
void ObjectB3();
void ObjectB4();
void ObjectB5();
void ObjectB6();
void FanWind();
void KinstoneSpark();
void JapaneseSubtitle();
void Vaati3PlayerObject();
void Vaati3Death();
void Well();
void WindTribeTeleporter();
void ObjectB9();
void CuccoMinigame();
void GyorgBossObject();
void Windcrest();
void LitArea();
void ObjectBD();
void TitleScreenObject();
void Pinwheel();
void ObjectBF();
void EnemyItem();
void ObjectC1();
void LinkAnimation();
extern void (*const gObjectFunctions[194])(Entity*);
+37 -9
View File
@@ -94,7 +94,7 @@ typedef enum {
CONTROL_DISABLED,
} PlayerControlMode;
enum PlayerFlags {
typedef enum {
PL_BUSY = 0x1,
PL_FLAGS2 = 0x2,
PL_DROWNING = 0x4,
@@ -124,7 +124,7 @@ enum PlayerFlags {
PL_SWORD_THRUST = 0x8000000,
PL_USE_OCARINA = 0x10000000,
PL_CLIMBING = 0x20000000,
};
} PlayerFlags;
enum PlayerItemId {
PL_ITEM_NONE,
@@ -227,6 +227,39 @@ typedef struct {
/*0x06*/ u8 unk_6[2];
} ChargeState;
typedef struct {
u16 flags;
u16 keys;
} PlayerMacroEntry;
typedef enum {
PLAYER_INPUT_1 = 0x1, // A
PLAYER_INPUT_2 = 0x2, // B
PLAYER_INPUT_8 = 0x8, // A sub_080782C0, sub_0807953C, sub_0807AE20, sub_08076518. ItemForSale_Action2
PLAYER_INPUT_10 = 0x10, // B sub_0807953C, sub_0807ADB8, sub_08076518, ItemForSale_Action2
PLAYER_INPUT_20 = 0x20, // R sub_0807953C
PLAYER_INPUT_40 = 0x40, // A CrenelBeanSprout_Action1
PLAYER_INPUT_80 = 0x80, // R sub_08073584, sub_080777A0, sub_080782C0, CrenelBeanSprout_Action1, ItemForSale_Action2
PLAYER_INPUT_RIGHT = 0x100,
PLAYER_INPUT_LEFT = 0x200,
PLAYER_INPUT_UP = 0x400,
PLAYER_INPUT_DOWN = 0x800,
PLAYER_INPUT_ANY_DIRECTION = 0xf00,
PLAYER_INPUT_1000 = 0x1000, // where is it set? sub_080782C0
PLAYER_INPUT_8000 = 0x8000, // R, sub_080778CC, sub_08076518
// TODO What is the result of u32 result = (s32) - (keys & 0x200) >> 0x1f & 0x1000;?
} PlayerInputState;
typedef struct {
/*0x90*/ u16 field_0x90;
/*0x92*/ u16 field_0x92;
/*0x94*/ u32 field_0x94;
/*0x98*/ u16 playerMacroWaiting;
/*0x9a*/ u16 playerMacroHeldKeys;
/*0x9c*/ PlayerMacroEntry* playerMacro;
} PlayerInput;
typedef struct {
/*0x00*/ u8 field_0x0[2];
/*0x02*/ u8 jump_status;
@@ -279,12 +312,7 @@ typedef struct {
/*0x8b*/ u8 controlMode;
/*0x8c*/ u16 vel_x;
/*0x8e*/ u16 vel_y;
/*0x90*/ u16 field_0x90;
/*0x92*/ u16 field_0x92;
/*0x94*/ u32 field_0x94;
/*0x98*/ u16 field_0x98;
/*0x9a*/ u16 field_0x9a;
/*0x9c*/ u32 field_0x9c;
/*0x90*/ PlayerInput playerInput;
/*0xa0*/ ChargeState chargeState;
/*0xa8*/ u8 framestate;
/*0xa9*/ u8 framestate_last;
@@ -316,7 +344,7 @@ typedef struct {
/*0x1c*/ u16 charmTimer;
/*0x1e*/ u16 picolyteTimer;
/*0x20*/ u16 effectTimer;
/*0x22*/ u8 filler4[4];
/*0x22*/ u8 filler4[6];
} Stats;
#define SLOT_A 0
+2 -2
View File
@@ -90,14 +90,14 @@ u32 InitSaveData(void);
*
* @return Success.
*/
u32 Read_02000000(SaveHeader*);
u32 ReadSaveHeader(SaveHeader*);
/**
* Write save header.
*
* @return Success.
*/
u32 Write_02000000(SaveHeader*);
u32 WriteSaveHeader(SaveHeader*);
/**
* Read save file.
+14 -5
View File
@@ -53,6 +53,15 @@ typedef struct {
u16 layerBrightness;
} BgControls;
typedef struct {
bool8 ready;
bool8 readyBackup;
u16 unused;
u16* src;
u16* dest;
u32 size;
} VBlankDMA;
typedef struct {
/*0x00*/ LcdControls lcd;
/*0x08*/ BgSettings bg0;
@@ -60,11 +69,11 @@ typedef struct {
/*0x20*/ BgAffSettings bg2;
/*0x2c*/ BgAffSettings bg3;
/*0x38*/ BgControls controls;
/*0x6c*/ u8 _6c;
/*0x6d*/ u8 _6d;
/*0x70*/ void* _70;
/*0x74*/ u32 _74;
/*0x78*/ u32 _78;
/*0x6c*/ VBlankDMA vBlankDMA;
// /*0x6d*/ u8 _6d;
// /*0x70*/ void* _70;
// /*0x74*/ u32 _74;
// /*0x78*/ u32 _78;
} Screen;
typedef struct {
+1 -2
View File
@@ -13,10 +13,9 @@ typedef struct {
u8 language;
u8 name[6];
u8 invalid;
u8 _f;
u8 initialized;
} SaveHeader;
#define gSaveHeader ((SaveHeader*)(0x2000000))
// extern SaveHeader gSaveHeader;
typedef struct {
u8 unk_00;