Rename objects

This commit is contained in:
octorock
2022-07-23 12:43:43 +02:00
parent ccba86d292
commit 852effa474
671 changed files with 5779 additions and 5277 deletions
+37 -9
View File
@@ -94,7 +94,7 @@ typedef enum {
CONTROL_DISABLED,
} PlayerControlMode;
enum PlayerFlags {
typedef enum {
PL_BUSY = 0x1,
PL_FLAGS2 = 0x2,
PL_DROWNING = 0x4,
@@ -124,7 +124,7 @@ enum PlayerFlags {
PL_SWORD_THRUST = 0x8000000,
PL_USE_OCARINA = 0x10000000,
PL_CLIMBING = 0x20000000,
};
} PlayerFlags;
enum PlayerItemId {
PL_ITEM_NONE,
@@ -227,6 +227,39 @@ typedef struct {
/*0x06*/ u8 unk_6[2];
} ChargeState;
typedef struct {
u16 flags;
u16 keys;
} PlayerMacroEntry;
typedef enum {
PLAYER_INPUT_1 = 0x1, // A
PLAYER_INPUT_2 = 0x2, // B
PLAYER_INPUT_8 = 0x8, // A sub_080782C0, sub_0807953C, sub_0807AE20, sub_08076518. ItemForSale_Action2
PLAYER_INPUT_10 = 0x10, // B sub_0807953C, sub_0807ADB8, sub_08076518, ItemForSale_Action2
PLAYER_INPUT_20 = 0x20, // R sub_0807953C
PLAYER_INPUT_40 = 0x40, // A CrenelBeanSprout_Action1
PLAYER_INPUT_80 = 0x80, // R sub_08073584, sub_080777A0, sub_080782C0, CrenelBeanSprout_Action1, ItemForSale_Action2
PLAYER_INPUT_RIGHT = 0x100,
PLAYER_INPUT_LEFT = 0x200,
PLAYER_INPUT_UP = 0x400,
PLAYER_INPUT_DOWN = 0x800,
PLAYER_INPUT_ANY_DIRECTION = 0xf00,
PLAYER_INPUT_1000 = 0x1000, // where is it set? sub_080782C0
PLAYER_INPUT_8000 = 0x8000, // R, sub_080778CC, sub_08076518
// TODO What is the result of u32 result = (s32) - (keys & 0x200) >> 0x1f & 0x1000;?
} PlayerInputState;
typedef struct {
/*0x90*/ u16 field_0x90;
/*0x92*/ u16 field_0x92;
/*0x94*/ u32 field_0x94;
/*0x98*/ u16 playerMacroWaiting;
/*0x9a*/ u16 playerMacroHeldKeys;
/*0x9c*/ PlayerMacroEntry* playerMacro;
} PlayerInput;
typedef struct {
/*0x00*/ u8 field_0x0[2];
/*0x02*/ u8 jump_status;
@@ -279,12 +312,7 @@ typedef struct {
/*0x8b*/ u8 controlMode;
/*0x8c*/ u16 vel_x;
/*0x8e*/ u16 vel_y;
/*0x90*/ u16 field_0x90;
/*0x92*/ u16 field_0x92;
/*0x94*/ u32 field_0x94;
/*0x98*/ u16 field_0x98;
/*0x9a*/ u16 field_0x9a;
/*0x9c*/ u32 field_0x9c;
/*0x90*/ PlayerInput playerInput;
/*0xa0*/ ChargeState chargeState;
/*0xa8*/ u8 framestate;
/*0xa9*/ u8 framestate_last;
@@ -316,7 +344,7 @@ typedef struct {
/*0x1c*/ u16 charmTimer;
/*0x1e*/ u16 picolyteTimer;
/*0x20*/ u16 effectTimer;
/*0x22*/ u8 filler4[4];
/*0x22*/ u8 filler4[6];
} Stats;
#define SLOT_A 0