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https://github.com/zeldaret/tmc
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Rename objects
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@@ -1,22 +1,28 @@
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/**
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* @file frozenFlower.c
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* @ingroup Objects
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*
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* @brief Frozen Flower object
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*/
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#include "object.h"
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void sub_0808A9DC(Entity*);
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void nullsub_519(Entity*);
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void FrozenFlower_Init(Entity*);
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void FrozenFlower_Action1(Entity*);
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void FrozenFlower(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_0808A9DC,
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nullsub_519,
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static void (*const FrozenFlower_Actions[])(Entity*) = {
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FrozenFlower_Init,
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FrozenFlower_Action1,
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};
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actionFuncs[this->action](this);
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FrozenFlower_Actions[this->action](this);
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}
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void sub_0808A9DC(Entity* this) {
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void FrozenFlower_Init(Entity* this) {
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this->action = 1;
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this->frameIndex = this->type;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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}
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void nullsub_519(Entity* this) {
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void FrozenFlower_Action1(Entity* this) {
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}
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