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https://github.com/zeldaret/tmc
synced 2026-06-03 18:36:43 -04:00
put const data in playerItemBow
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@@ -9,8 +9,6 @@
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#include "sound.h"
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#include "save.h"
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extern void (*const gUnk_080B3E30[])(Entity*);
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typedef struct {
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Entity base;
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u8 unk_68;
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@@ -30,13 +28,9 @@ typedef struct {
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s8 unk_5;
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u8 animIndex;
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u8 unk_7;
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Hitbox* hitbox;
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const Hitbox* hitbox;
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} struct_080B3E40;
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extern const struct_080B3E40 gUnk_080B3E40[];
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void sub_0801917C(PlayerItemBowEntity*);
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extern u8 gUnk_08003E44;
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extern Entity* sub_08008782(Entity*, u32, s32, s32);
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@@ -44,11 +38,34 @@ extern void sub_08017744(Entity*);
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extern void ModArrows(s32);
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void sub_08019468(PlayerItemBowEntity*);
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void sub_08018FE4(PlayerItemBowEntity*);
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void sub_0801917C(PlayerItemBowEntity*);
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void sub_08019410(PlayerItemBowEntity*);
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void sub_08019444(PlayerItemBowEntity*);
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void PlayerItemBow(Entity* this) {
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gUnk_080B3E30[(this->action)](this);
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static void (*const gUnk_080B3E30[])(PlayerItemBowEntity*) = {
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sub_08018FE4,
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sub_0801917C,
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sub_08019410,
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sub_08019444,
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};
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gUnk_080B3E30[this->action]((PlayerItemBowEntity*)this);
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}
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static const Hitbox gUnk_080B3E70;
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static const Hitbox gUnk_080B3E78;
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static const struct_080B3E40 gUnk_080B3E40[] = {
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{ -3, -12, 0, 0, 0, -5, 2, 0, &gUnk_080B3E78 },
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{ 8, -4, 1, 0, 5, 0, 1, 0, &gUnk_080B3E70 },
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{ 0, 1, 0, 1, 0, 5, 2, 0, &gUnk_080B3E78 },
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{ -8, -4, 0, 0, -5, 0, 1, 0, &gUnk_080B3E70 },
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};
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static const Hitbox gUnk_080B3E70 = { 0, 0, { 4, 0, 0, 0 }, 6, 4 };
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static const Hitbox gUnk_080B3E78 = { 0, 0, { 0, 0, 0, 4 }, 4, 6 };
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void sub_08018FE4(PlayerItemBowEntity* this) {
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Entity* object;
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const struct_080B3E40* ptr;
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@@ -81,7 +98,7 @@ void sub_08018FE4(PlayerItemBowEntity* this) {
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super->animIndex = ptr->animIndex;
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this->unk_6c = ptr->unk_4;
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this->unk_70 = ptr->unk_5;
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super->hitbox = ptr->hitbox;
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super->hitbox = (Hitbox*)ptr->hitbox;
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sub_0801766C(super);
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if (super->hurtType == 0x0e) {
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super->animIndex += 6;
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@@ -221,21 +238,21 @@ void sub_0801917C(PlayerItemBowEntity* this) {
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}
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}
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void sub_08019410(Entity* this) {
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if (this->timer < 0xf) {
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InitializeAnimation(this, this->animIndex);
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void sub_08019410(PlayerItemBowEntity* this) {
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if (super->timer < 0xf) {
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InitializeAnimation(super, super->animIndex);
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} else {
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GetNextFrame(this);
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GetNextFrame(super);
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}
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if (this->timer-- == 0) {
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if (super->timer-- == 0) {
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DeleteThisEntity();
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}
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}
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void sub_08019444(Entity* this) {
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GetNextFrame(this);
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LinearMoveUpdate(this);
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if (GravityUpdate(this, Q_8_8(32.0)) == 0) {
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void sub_08019444(PlayerItemBowEntity* this) {
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GetNextFrame(super);
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LinearMoveUpdate(super);
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if (GravityUpdate(super, Q_8_8(32.0)) == 0) {
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DeleteThisEntity();
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}
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}
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