match some player functions

This commit is contained in:
Tal Hayon
2022-02-19 06:12:56 +02:00
parent 75a8fd3925
commit 8a79ee79ca
4 changed files with 99 additions and 524 deletions
+99 -36
View File
@@ -322,25 +322,26 @@ extern u16 script_BedAtSimons;
extern ScriptExecutionContext gPlayerScriptExecutionContext;
NONMATCH("asm/non_matching/playerItemPacciCane/CheckPlayerInactive.inc", u32 CheckPlayerInactive(void)) {
if (!((gInput.newKeys & START_BUTTON) == 0 || gFadeControl.active || gUnk_02034490.unk0 ||
(gMessage.doTextBox & 0x7F) || gSave.stats.health == 0 || !gSave.fillerD0[34] ||
gPlayerState.controlMode != CONTROL_ENABLED || gPriorityHandler.priority_timer != 0)) {
u32 tmp = gPlayerState.framestate ? gPlayerState.framestate : gPlayerState.framestate_last;
switch (tmp) {
case PL_STATE_DIE:
case PL_STATE_TALKEZLO:
case PL_STATE_ITEMGET:
case PL_STATE_DROWN:
case PL_STATE_STAIRS:
return 0;
}
sub_080A4D88();
return 1;
u32 CheckPlayerInactive(void) {
u32 framestate;
if (((gInput.newKeys & START_BUTTON) == 0 || gFadeControl.active || gUnk_02034490.unk0 ||
(gMessage.doTextBox & 0x7F) || gSave.stats.health == 0 || !gSave.fillerD0[34] ||
gPlayerState.controlMode != 0 || gPriorityHandler.priority_timer != 0)) {
return 0;
}
return 0;
framestate = gPlayerState.framestate == 0 ? gPlayerState.framestate_last : gPlayerState.framestate;
switch (framestate) {
case PL_STATE_DIE:
case PL_STATE_TALKEZLO:
case PL_STATE_ITEMGET:
case PL_STATE_DROWN:
case PL_STATE_STAIRS:
return 0;
}
sub_080A4D88();
return 1;
}
END_NONMATCH
void DoPlayerAction(Entity* this) {
static void (*const sPlayerActions[])(Entity*) = {
@@ -1177,8 +1178,77 @@ static const u8 gUnk_0811BABC[] = {
1, 1, 1, 1, 2, 4, 8, 16,
};
// horrible
/*static*/ ASM_FUNC("asm/non_matching/player/PortalShrinkUpdate.inc", void PortalShrinkUpdate(Entity* this));
void PortalShrinkUpdate(Entity* this) {
int iVar3;
u32 uVar5;
u32 uVar7;
u32 uVar8;
if (this->field_0x80.HALF.HI) {
uVar7 = (u32)((*(int*)&this->field_0x80 + 0x80) * 0x100000) >> 0x17;
} else {
uVar7 = (0x10 / (((this->field_0x80.HALF.LO >> 6) ^ 3) + 1)) >> 1;
}
uVar5 = *(u32*)&this->cutsceneBeh;
if (uVar5 >= 0x101) {
uVar5 = (uVar5 + 0x80) * 0x100000 >> 0x17;
} else {
if (uVar5 == 0x100) {
uVar5 = 0x10;
} else {
uVar5 = gUnk_0811BABC[uVar5 >> 5];
}
}
iVar3 = 0x10000;
switch (this->frame) {
case 1:
this->spritePriority.b1 = 0;
if (0x80 < *(u32*)&this->field_0x80) {
*(u32*)&this->field_0x80 -= uVar7;
}
*(u32*)&this->cutsceneBeh += uVar5 * 2;
this->y.WORD += iVar3 * 2;
break;
case 2:
*(u32*)&this->field_0x80 += uVar7;
uVar8 = *(u32*)&this->cutsceneBeh;
if (uVar8 >= 0x101) {
if (uVar8 < 0x180) {
uVar5 = uVar5 >> 1;
}
if (uVar8 - uVar5 < 0x100) {
*(u32*)&this->cutsceneBeh = 0x100;
} else {
*(u32*)&this->cutsceneBeh = uVar8 - uVar5;
}
} else {
if (0x80 < uVar8) {
*(u32*)&this->cutsceneBeh = uVar8 - uVar5;
}
}
this->z.WORD = this->z.WORD - iVar3;
break;
case 3:
if (*(u32*)&this->field_0x80 < 0x340) {
*(u32*)&this->field_0x80 += uVar7;
}
if (*(u32*)&this->cutsceneBeh >= 0x340) {
this->actionDelay = 8;
this->field_0xf = 0x1e;
this->subAction = 6;
} else {
*(u32*)&this->cutsceneBeh += uVar5 * 2;
}
this->z.WORD = this->z.WORD - iVar3 * 2;
break;
}
sub_0805EC9C(this, *(u32*)&this->field_0x80, *(u32*)&this->cutsceneBeh, 0);
UpdateAnimationSingleFrame(this);
}
/*static*/ void PortalEnterUpdate(Entity* this) {
if (this->actionDelay == 0) {
@@ -2311,17 +2381,16 @@ static const u16* const sTileTable[] = {
sTiles + 9,
};
/*static*/ NONMATCH("asm/non_matching/player/sub_08072D54.inc", void sub_08072D54(Entity* this)) {
u32 bVar1;
void sub_08072D54(Entity* this) {
u32 uVar2;
UpdateAnimationSingleFrame(this);
sub_0806F854(this, 0, -12);
if (this->actionDelay != 0) {
LinearMoveUpdate(this);
this->actionDelay--;
} else {
uVar2 = sub_0806F730(this);
uVar2 = GetTileType(uVar2, this->collisionLayer);
uVar2 = GetTileType(sub_0806F730(this), this->collisionLayer);
switch (this->field_0xf) {
case 0:
if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) {
@@ -2332,14 +2401,8 @@ static const u16* const sTileTable[] = {
case 1:
if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) {
this->actionDelay = 1;
this->field_0xf = 1;
}
break;
case 3:
if (this->actionDelay == 0) {
UpdatePlayerMovement();
} else {
LinearMoveUpdate(this);
this->field_0xf = 2;
}
break;
case 2:
@@ -2348,14 +2411,16 @@ static const u16* const sTileTable[] = {
this->actionDelay = 1;
this->field_0xf = 3;
}
this->animationState ^= 4;
break;
default:
case 3:
this->animationState ^= 4;
if (sub_08007DD6(uVar2, sTileTable[gPlayerEntity.animationState >> 1])) {
this->field_0xf = 4;
} else {
this->actionDelay = 1;
} else {
this->field_0xf = 4;
}
this->animationState ^= 4;
break;
}
@@ -2367,7 +2432,6 @@ static const u16* const sTileTable[] = {
this->actionDelay = 0;
}
this->actionDelay = bVar1;
if (!GravityUpdate(this, GRAVITY_RATE)) {
COLLISION_ON(this);
if (this->collisionLayer == 1) {
@@ -2377,7 +2441,7 @@ static const u16* const sTileTable[] = {
}
sub_08008790(this, 7);
if (gPlayerState.field_0x14 != 0) {
if (sub_08008B22() == 0) {
if (sub_08008B22()) {
gPlayerState.field_0x11 = 7;
if (!(gPlayerState.flags & PL_MINISH)) {
SetPlayerActionNormal();
@@ -2396,7 +2460,6 @@ static const u16* const sTileTable[] = {
}
}
}
END_NONMATCH
/*static*/ void sub_08072F14(Entity* this) {
if (--this->actionDelay != 0xff) {