Merge branch 'master' into ply

This commit is contained in:
notyourav
2021-03-17 20:23:01 -07:00
committed by GitHub
250 changed files with 580 additions and 1024 deletions
+8
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@@ -0,0 +1,8 @@
#ifndef CREATEOBJECT_H
#define CREATEOBJECT_H
// maybe a dedicated (create)Effect.h/c
void CreateDust(Entity* parent);
void CreateDustSmall(Entity* parent);
#endif // CREATEOBJECT_H
+9
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@@ -0,0 +1,9 @@
#ifndef DMA_H
#define DMA_H
void MemFill16(u32 value, void* dest, u32 size);
void MemFill32(u32 value, void* dest, u32 size);
void MemClear(void* dest, u32 size);
void MemCopy(const void* src, void* dest, u32 size);
#endif // DMA_H
-2
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@@ -89,7 +89,6 @@ extern void VaatiWrath(Entity*);
extern void VaatiArm(Entity*);
extern void Dust(Entity*);
extern void VaatiBall(Entity*);
extern void Octorok(Entity*);
extern void Slime(Entity*);
extern void MiniSlime(Entity*);
extern void FireballGuy(Entity*);
@@ -110,6 +109,5 @@ extern void Enemy66(Entity*);
extern u32 GetNextFunction(Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const func[])(Entity*));
extern void sub_0804AA30(Entity*, void (*const func[])(Entity*));
extern void sub_08001324(Entity*);
#endif
+15 -10
View File
@@ -166,15 +166,16 @@ extern LinkedList gUnk_03003D90;
extern LinkedList gUnk_03003DA0;
#define TILE(x, y) \
((((x - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
(((y - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
(((((x) - gRoomControls.roomOriginX) >> 4) & 0x3fU) | \
((((y) - gRoomControls.roomOriginY) >> 4) & 0x3fU) << 6)
#define COORD_TO_TILE(entity) \
TILE(entity->x.HALF.HI, entity->y.HALF.HI)
TILE((entity)->x.HALF.HI, (entity)->y.HALF.HI)
#define COORD_TO_TILE_OFFSET(entity, xOff, yOff) \
TILE(entity->x.HALF.HI - xOff, entity->y.HALF.HI - yOff)
TILE((entity)->x.HALF.HI - (xOff), (entity)->y.HALF.HI - (yOff))
Entity* GetEmptyEntity(void);
extern Entity* CreateEnemy(u32 subtype, u32 form);
extern Entity* CreateObject(u32 subtype, u32 form, u32 parameter);
extern Entity* CreateNPC(u32 subtype, u32 form, u32 parameter);
@@ -193,10 +194,14 @@ extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern void DeleteThisEntity(void);
extern void CopyPosition(Entity*, Entity*);
extern void DeleteEntity(Entity*);
extern void PositionRelative(Entity*, Entity*, s32, s32);
void DeleteThisEntity(void);
void DeleteEntity(Entity*);
void AppendEntityToList(Entity* entity, u32 listIndex);
void PrependEntityToList(Entity* entity, int listIndex);
Entity* FindEntityInListBySubtype(u32 type, u32 subtype, u32 listIndex);
Entity* FindEntityInListByForm(u32 type, u32 subtype, u32 listIndex, u32 form, u32 parameter);
enum {
DirectionNorth = 0x00,
@@ -211,12 +216,12 @@ enum {
#define DirectionIsVertical(expr) ((expr) & 0x10)
#define DirectionTurnAround(expr) (DirectionRoundUp(expr) ^ 0x10)
#define DirectionToAnimationState(expr) (DirectionRoundUp(expr) >> 3)
#define DirectionFromAnimationState(expr) (expr << 3)
#define DirectionFromAnimationState(expr) ((expr) << 3)
#define Direction8Round(expr) ((expr) & 0x1c)
#define Direction8RoundUp(expr) Direction8Round((expr) + 2)
#define Direction8TurnAround(expr) (Direction8RoundUp(expr) ^ 0x10)
#define Direction8ToAnimationState(expr) (Direction8RoundUp(expr) >> 2)
#define Direction8FromAnimationState(expr) (expr << 2)
#define Direction8FromAnimationState(expr) (((expr) << 2)
#endif
-6
View File
@@ -2,12 +2,6 @@
#define FILESELECT_H
#include "global.h"
#include "functions.h"
#include "main.h"
#include "player.h"
#include "readKeyInput.h"
#include "screen.h"
#include "menu.h"
#include "save.h"
typedef struct {
+2 -34
View File
@@ -7,70 +7,49 @@
#include "manager.h"
#include "position.h"
#include "player.h"
#include "structures.h"
#include "room.h"
#include "structures.h"
// Identified - to be sorted into header files
extern u32 Random(void);
extern void SoundReq(u32);
extern void ShowNPCDialogue(Entity*, Dialog*);
extern u32 UpdateFuseInteraction();
extern void DeleteEntity(Entity*);
extern u32 __modsi3(u32, u32);
extern void DoFade(u32, u32);
extern u32 GetInventoryValue(u32);
extern u32 CheckKinstoneFused(u32);
extern void ForceEquipItem(u32, u8);
extern void LoadRoomEntityList();
void CopyPosition(Entity*, Entity*);
extern void ResolveEntityOnTop(Entity*, Entity*);
extern void EnemyFunctionHandler(Entity*, void (*const funcs[])(Entity*));
extern void LoadRoomEntityList(EntityData* listPtr);
extern u32 GetAnimationState(Entity*);
extern void SetChildOffset(Entity*, s32, s32, s32);
extern u32 GetFacingDirection(Entity*, Entity*);
extern Entity* CreatePlayerItem(u32, u32, u32, u32);
extern Entity* GetEmptyEntity(void);
extern u32 GetTileTypeByPos(s32 x, s32 y, u32 layer);
extern u32 GetTileType(u32 pos, u32 layer);
extern void MemClear32(void* src, u32 count);
extern void EraseAllEntities(void);
extern void SetTile(u32, u32, u32);
extern void SetDirtTile(u32);
extern void LoadRoomTileEntities(); // tba
extern Entity* CreateDeathFx(Entity*, u32, u32);
extern void UpdateAnimationVariableFrames(Entity*, u32);
extern void CopyPositionAndSpriteOffset(Entity*, Entity*);
extern u8* GetSpriteSubEntryOffsetDataPointer(u32, u32);
extern u32 LoadFixedGFX(Entity*, u32);
extern void MemFill32(u32, void*, u32);
extern Entity* CreateItemEntity(u32, u32, u32);
void MemCopy(const void* src, void* dst, u32 size);
extern u32 ProcessMovement(Entity*);
extern Entity* FindEntityInListBySubtype(u32, u32, u32);
extern Entity* FindEntityInListByForm(u32, u32, u32, u32, u32);
extern void MemClear32(void*, u32);
extern void MenuFadeIn(u32, u32);
extern void LoadResourceAsync(const void*, u32, u32);
extern void LoadPaletteGroup(u32);
extern void TryLoadPrologueHyruleTown(void);
extern Manager* GetEmptyManager(void);
extern void AppendEntityToList(void*, u32);
extern void LoadGfxGroup(u32);
extern void EnqueueSFX(u32);
extern void ResetPlayer(void);
extern void CreateDust(Entity*);
extern u32 IsItemEquipped(u32);
extern void DeleteManager(Manager*);
extern bool32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
extern u32 CheckIsDungeon(void);
extern u32 GetTileTypeByEntity(Entity*);
// Unidentified
extern u32 sub_0806ED78(Entity*);
extern void sub_0806920C(Entity*);
extern u32 sub_0805ACC0(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0806924C(Entity*);
extern Entity* sub_080873AC(Entity*, u32, u32);
extern void sub_08078778(Entity*);
extern void sub_080787A8(Entity*, u32);
@@ -78,7 +57,6 @@ extern void sub_0806F118(Entity*);
extern void sub_080791D0();
extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern u32 sub_080045D4(s16, s16, u32, u32);
extern void sub_0806F69C(Entity*);
extern void sub_0805E3A0(void*, u32);
@@ -91,16 +69,11 @@ extern void sub_0807000C(Entity*);
extern void sub_0805E47C(Entity*);
extern void sub_0805E584(Entity*);
extern void sub_08068BEC(Entity*, u32);
extern void sub_08078778(Entity*);
extern s32 sub_0806ED9C(Entity*, u32, u32);
extern s32 sub_0806F078(Entity*, s32);
extern void sub_0801D2B4(Entity*, u32);
extern void sub_0806FD3C(Entity*);
extern u32 sub_0801E99C(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0805ED14(u32*);
extern void sub_080A7C18(u32, u32, u32);
extern void sub_08068BEC(Entity*, u32);
extern void sub_0804AA30(Entity*, void (*const funcs[])(Entity*));
extern Entity* sub_0804A9FC(Entity*, u32);
extern void sub_0804A720(Entity*);
@@ -155,8 +128,6 @@ extern void sub_080530C8(void);
extern void sub_0805B4D0(u32);
extern void sub_0804D0B4(void);
extern void sub_0805308C(u32);
extern void sub_0805AF60();
extern void sub_0805D3C8(u32);
extern void sub_080534AC();
extern void sub_0807BA8C(u32, u32);
extern void sub_0804D9B0();
@@ -170,7 +141,6 @@ extern void sub_08054564();
extern void sub_0801DD58(u32, u32);
extern void sub_0804ED18();
extern void sub_080AF2E4(void);
extern void sub_0805ADD8(u32);
extern void sub_0804F578(void);
extern void sub_08059994(void);
extern s32 sub_0801CFA8(u32);
@@ -262,7 +232,6 @@ u32 sub_0806FCB8(Entity*, u32, u32, u32);
extern Entity* sub_080A7EE0(u32);
extern void sub_080A1D70(Entity*, u32);
extern void sub_0806F62C(Entity*, u32, u32);
extern u32 sub_08079F8C(void);
extern void sub_080A1ED0(u32, u32, u32);
extern u32 sub_0806F5B0(u32);
extern void sub_0801DFB4(Entity*, u32, u32, u32);
@@ -288,7 +257,6 @@ extern void sub_080791BC9();
extern void sub_080791BC();
extern void sub_08056360();
extern u32 sub_080542AC(u32);
extern void sub_0807A108();
extern u32 sub_08079FC4(u32);
extern void sub_0800455E(Entity*);
extern void sub_08008790(Entity*, u32);
+6
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@@ -0,0 +1,6 @@
#ifndef GAME_H
#define GAME_H
u32 CheckIsDungeon(void);
#endif // GAME_H
+10 -10
View File
@@ -1,16 +1,16 @@
#ifndef GUARD_GBA_MACRO_H
#define GUARD_GBA_MACRO_H
#define CPU_FILL(value, dest, size, bit) \
{ \
vu##bit tmp = (vu##bit)(value); \
CpuSet((void*)&tmp, dest, CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size) / (bit / 8) & 0x1FFFFF)); \
#define CPU_FILL(value, dest, size, bit) \
{ \
vu##bit tmp = (vu##bit)(value); \
CpuSet((void*)&tmp, dest, CPU_SET_##bit##BIT | CPU_SET_SRC_FIXED | ((size) / ((bit) / 8) & 0x1FFFFF)); \
}
#define CpuFill16(value, dest, size) CPU_FILL(value, dest, size, 16)
#define CpuFill32(value, dest, size) CPU_FILL(value, dest, size, 32)
#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size) / (bit / 8) & 0x1FFFFF))
#define CPU_COPY(src, dest, size, bit) CpuSet(src, dest, CPU_SET_##bit##BIT | ((size) / ((bit) / 8) & 0x1FFFFF))
#define CpuCopy16(src, dest, size) CPU_COPY(src, dest, size, 16)
#define CpuCopy32(src, dest, size) CPU_COPY(src, dest, size, 32)
@@ -42,7 +42,7 @@
vu##bit tmp = (vu##bit)(value); \
DmaSet(dmaNum, &tmp, dest, \
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_FIXED | DMA_DEST_INC) << 16 | \
((size) / (bit / 8))); \
((size) / ((bit) / 8))); \
}
#define DmaFill16(dmaNum, value, dest, size) DMA_FILL(dmaNum, value, dest, size, 16)
@@ -65,7 +65,7 @@
#define DMA_COPY(dmaNum, src, dest, size, bit) \
DmaSet(dmaNum, src, dest, \
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 | ((size) / (bit / 8)))
(DMA_ENABLE | DMA_START_NOW | DMA_##bit##BIT | DMA_SRC_INC | DMA_DEST_INC) << 16 | ((size) / ((bit) / 8)))
#define DmaCopy16(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 16)
#define DmaCopy32(dmaNum, src, dest, size) DMA_COPY(dmaNum, src, dest, size, 32)
@@ -112,7 +112,7 @@
#define DmaFillLarge(dmaNum, value, dest, size, block, bit) \
{ \
void* _dest = (void*)dest; \
void* _dest = (void*)(dest); \
u32 _size = size; \
while (1) { \
DmaFill##bit(dmaNum, value, _dest, (block)); \
@@ -149,7 +149,7 @@
#define DmaFillDefvars(dmaNum, value, dest, size, bit) \
{ \
void* _dest = (void*)dest; \
void* _dest = (void*)(dest); \
u32 _size = size; \
DmaFill##bit(dmaNum, value, _dest, _size); \
}
@@ -180,7 +180,7 @@
\
imeTemp = REG_IME; \
REG_IME = 0; \
REG_IE |= flags; \
REG_IE |= (flags); \
REG_IME = imeTemp; \
}
+4 -4
View File
@@ -31,9 +31,9 @@
#define SWAP(a, b, temp) \
{ \
temp = a; \
a = b; \
b = temp; \
(temp) = a; \
(a) = b; \
(b) = temp; \
}
// useful math macros
@@ -47,7 +47,7 @@
#define min(a, b) ((a) < (b) ? (a) : (b))
#define max(a, b) ((a) >= (b) ? (a) : (b))
#define BOOLCAST(x) ((-x | x) >> 31)
#define BOOLCAST(x) ((-(x) | (x)) >> 31)
#define static_assert(cond) extern char assertion[(cond) ? 1 : -1]
#if NON_MATCHING
+3 -22
View File
@@ -3,23 +3,9 @@
#include "screen.h"
extern u32 __modsi3(u32, u32);
extern void InitializeAnimation(Entity*, u32);
extern void GreatFairy_InitializeAnimation(Entity*);
extern u32 CheckRoomFlag();
extern Entity* GreatFairy_CreateForm(Entity*, u32, u32);
extern void PositionRelative();
extern void CopyPosition();
extern void DoFade();
extern void SoundReq();
extern void GetNextFrame();
extern void sub_0805EC9C();
extern void sub_0805EC60();
extern void sub_080873D0();
extern void DeleteEntity();
extern void sub_0806F69C();
extern Entity* FindEntityInListBySubtype(u32, u32, u32);
extern void sub_080791D0();
void GreatFairy_InitializeAnimation(Entity*);
Entity* GreatFairy_CreateForm(Entity*, u32, u32);
void sub_080873D0();
extern void (*const GreatFairy_Main[])(Entity*);
extern void (*const GreatFairy_Behaviors[])(Entity*);
extern void (*const GreatFairy_WingsBehaviors[])(Entity*);
@@ -35,13 +21,8 @@ extern void (*const GreatFairy_Form2Behaviors[])(Entity*);
extern void (*const gUnk_081207A4[])(Entity*);
extern u32 gUnk_0810C2E4;
extern RoomControls gRoomControls;
extern Entity gPlayerEntity;
extern const s16 GreatFairy_RippleOffsets[10];
extern u32 gUnk_02034350;
extern RoomVars gRoomVars;
extern Screen gScreen;
extern struct_02033280 gActiveScriptInfo;
extern u8 gUnk_0812079C[8];
extern s16 gSineTable[];
extern s8 gUnk_081207AC[];
-17
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@@ -7,36 +7,19 @@
extern void DebugItem(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Sword(ItemBehavior*, u32);
extern void Bomb(ItemBehavior*, u32);
extern void Bomb(ItemBehavior*, u32);
extern void Bow(ItemBehavior*, u32);
extern void Bow(ItemBehavior*, u32);
extern void sub_08075D14(ItemBehavior*, u32);
extern void sub_08075D14(ItemBehavior*, u32);
extern void Shield(ItemBehavior*, u32);
extern void Shield(ItemBehavior*, u32);
extern void Lantern(ItemBehavior*, u32);
extern void Lantern(ItemBehavior*, u32);
extern void GustJar(ItemBehavior*, u32);
extern void PacciCane(ItemBehavior*, u32);
extern void MoleMitts(ItemBehavior*, u32);
extern void RocsCape(ItemBehavior*, u32);
extern void sub_08076800(ItemBehavior*, u32);
extern void DebugItem(ItemBehavior*, u32);
extern void Ocarina(ItemBehavior*, u32);
extern void DebugItem(ItemBehavior*, u32);
extern void DebugItem(ItemBehavior*, u32);
extern void DebugItem(ItemBehavior*, u32);
extern void TryPickupObject(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32);
extern void JarEmpty(ItemBehavior*, u32);
/* On hold until naming conflicts are resolved */
/*
-4
View File
@@ -42,10 +42,6 @@ extern void SittingPerson_Head(Entity*);
extern void SittingPerson_Fusion(Entity*);
extern void Pina(Entity*);
extern void Pina_Fusion(Entity*);
extern void Guard(Entity*);
extern void Guard_Head(Entity*);
extern void Maid(Entity*);
extern void Maid_Head(Entity*);
extern void Din(Entity*);
extern void Din_Fusion(Entity*);
extern void Nayru(Entity*);
+1
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@@ -7,6 +7,7 @@
void CopyPosition(Entity*, Entity*);
void PositionEntityOnTop(Entity*, Entity*);
void PositionRelative(Entity*, Entity*, s32, s32);
void CopyPositionAndSpriteOffset(Entity* param_1, Entity* param_2);
void sub_0806FA90(Entity*, Entity*, s32, s32);
void ResolveEntityOnTop(Entity*, Entity*);
void sub_0806FAD8(Entity*, Entity*);
+1 -2
View File
@@ -39,8 +39,7 @@ typedef struct {
u8 field_0x4[0x4];
bool8 transitioningOut;
u8 transitionType; // transition when changing areas
u8 field_0xa; // seems to be a tile type
u8 field_0xb;
u16 field_0xa; // seems to be a tile type
u8 areaID;
u8 roomID;
u8 playerState;