Rewrite asset processor in C++

This commit is contained in:
octorock
2021-11-06 00:37:37 +01:00
parent a6d133e42d
commit 8d6c3fe541
35 changed files with 27666 additions and 40 deletions
+23
View File
@@ -0,0 +1,23 @@
#include "gfx.h"
#include "util.h"
void GfxAsset::convertToHumanReadable(const std::vector<char>& baserom) {
(void)baserom;
std::filesystem::path pngPath = this->path;
if (pngPath.extension() == ".lz") {
pngPath.replace_extension("");
}
pngPath.replace_extension(".png");
std::filesystem::path toolsPath = "tools";
std::vector<std::string> cmd;
cmd.push_back(toolsPath / "gbagfx" / "gbagfx");
cmd.push_back(this->path);
cmd.push_back(pngPath);
for (const auto& it : this->asset["options"].items()) {
cmd.push_back("-" + it.key());
cmd.push_back(to_string(it.value()));
}
check_call(cmd);
}