Improve compilation time of asset_processor

By splitting it up into object files and letting them be compiled in
parallel. Also only rebuild the parts that changed.
This commit is contained in:
octorock
2021-11-19 20:58:25 +01:00
parent 24e1a6091c
commit 91ad7860b2
10 changed files with 115 additions and 33 deletions
+3 -1
View File
@@ -1,10 +1,12 @@
#include "midi.h"
#include "main.h"
#include "reader.h"
#include "util.h"
#include <filesystem>
#include <iostream>
#include <fstream>
#include <json.hpp>
extern std::string gBaseromPath;
std::filesystem::path MidiAsset::generateAssetPath() {
std::filesystem::path path = this->path;