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Improve compilation time of asset_processor
By splitting it up into object files and letting them be compiled in parallel. Also only rebuild the parts that changed.
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@@ -1,10 +1,12 @@
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#include "midi.h"
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#include "main.h"
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#include "reader.h"
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#include "util.h"
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#include <filesystem>
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#include <iostream>
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#include <fstream>
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#include <json.hpp>
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extern std::string gBaseromPath;
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std::filesystem::path MidiAsset::generateAssetPath() {
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std::filesystem::path path = this->path;
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