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https://github.com/zeldaret/tmc
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name remaining entity fields
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@@ -36,7 +36,7 @@ void sub_0808434C(ObjectDEntity* this) {
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super->action = 1;
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super->flags |= 0x80;
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super->spriteSettings.draw = 1;
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super->field_0x3c = 7;
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super->collisionFlags = 7;
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super->hitType = 1;
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super->hurtType = 0x47;
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super->flags2 = 2;
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@@ -52,7 +52,7 @@ void sub_0808434C(ObjectDEntity* this) {
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}
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void sub_080843F8(ObjectDEntity* this) {
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if (super->bitfield == 0x9c) {
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if (super->contactFlags == 0x9c) {
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super->action = 2;
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super->flags &= 0x7f;
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CreateFx(super, FX_ICE, 0);
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